From CoH-Stats
Vehicle Cover
|
| Faction
| General
|
Cost
|
|
Duration
| _
|
Hotkey:
| Recharge
| 0
|
| Activation
| always_on
|
| Target
| tp_any
|
This passive ability decreases the received accuracy for vehicles that are positioned in light or heavy cover.
Modifiers
Received Accuracy x 0.75
Available To
| [Expand][Hide]
|
| Health
| 185
| Population
| 3
|
Cost
| 220
| Max Speed
| 7.2
|
Time
| 35
| Target Type
| vehicle_jeep
|
Hotkey: J
| Effects: The Jeep's speed makes it an ideal Reconnaissance unit that excels at hunting down Enemy Snipers. — See Vehicle:Jeep for details.
|
| [Expand][Hide]
|
| Health
| 400
| Population
| 6
|
Cost
| 30055
| Max Speed
| 6.8
|
Time
| 45
| Target Type
| armour_m10
|
Hotkey: M
| Effects: The M10 sacrifices armor protection for a heavier main Gun. The M10 relies on its powerful 3 inch main Gun and its speed to tackle Enemy Tanks. — See Vehicle:M10 Tank Destroyer for details.
|
| [Expand][Hide]
|
| Health
| 990
| Population
| 14
|
Cost
| 680180
| Max Speed
| 5
|
Time
| 75
| Target Type
| armour_pershing
|
Hotkey:
| Effects: This late war Tank matched a Heavy 90mm gun with much stronger armor to produce an Allied Tank that could engage Enemy Panthers and Tigers — See Vehicle:M26 Pershing for details.
|
| [Expand][Hide]
|
| Health
| 315
| Population
| 4
|
Cost
| 22025
| Max Speed
| 7
|
Time
| 40
| Target Type
| vehicle_m3
|
Hotkey: H
| Effects: Transport and Reinforce Troops, or equip the Halftrack with a Quad .50 cal Turret. — See Vehicle:M3 Halftrack for details.
|
| [Expand][Hide]
|
| Health
| 150
| Population
| 4
|
Cost
| 28030
| Max Speed
| 6.4
|
Time
| 45
| Target Type
| vehicle_m8
|
Hotkey: A
| Effects: Fast reconaissance Vehicle which is good at harrassing Enemy Infantry and destroying Light Vehicles. Can be equipped with better armor and an .50 HMG. — See Vehicle:M8 Armored Car for details.
|
| [Expand][Hide]
|
| Health
| 125
| Population
| 2
|
Cost
| 180
| Max Speed
| 7.2
|
Time
| 30
| Target Type
| vehicle_motorcycle
|
Hotkey: M
| Effects: A fast reconnaissance Motorcycle, it can utilize its speed to mercilessly hunt down elusive Snipers. — See Vehicle:Motorcycle for details.
|
| [Expand][Hide]
|
| Health
| 400
| Population
| 8
|
Cost
| 41040
| Max Speed
| 5
|
Time
| 45
| Target Type
| armour_ostwind
|
Hotkey: O
| Effects: Armed with a rapid firing 37mm Gun that can target Aircraft, Light Vehicles, and Infantry. — See Vehicle:Ostwind Flakpanzer for details.
|
| [Expand][Hide]
|
| Health
| 742
| Population
| 12
|
Cost
| 600110
| Max Speed
| 5.2
|
Time
| 70
| Target Type
| armour_panther
|
Hotkey: P
| Effects: The Panther is one of the best Tanks in the war. Armed with a deadly 75mm main Gun and exceptional frontal armor, the Panther's only weakness is its rear and top armor. — See Vehicle:Wehrmacht Panther for details.
|
| [Expand][Hide]
|
| Health
| 600
| Population
| 8
|
Cost
| 41070
| Max Speed
| 5
|
Time
| 55
| Target Type
| armour_panzer
|
Hotkey: Z
| Effects: The mainstay of the Panzer divisions, the Panzer IV is capable of tackling Enemy Tanks at range. Veteran Panzers are equipped with armor skirts and a MG42. — See Vehicle:Panzer IV for details.
|
| [Expand][Hide]
|
| Health
| 310
| Population
| 4
|
Cost
| 28035
| Max Speed
| 7
|
Time
| 45
| Target Type
| vehicle_234
|
Hotkey: P
| Effects: A fast-moving reconnaissance Vehicle. Pumas are equipped with a 50mm Anti Tank Gun. — See Vehicle:Sdkfz 234 Armored Car for details.
|
| [Expand][Hide]
|
| Health
| 315
| Population
| 4
|
Cost
| 22020
| Max Speed
| 6.5
|
Time
| 30
| Target Type
| vehicle_251
|
Hotkey: H
| Effects: Can transport and Reinforce Troops in and out of battle. Can be equipped with Wurfrahmen 40 rockets ('Stuka zu Fuss') or Flamethrowers. — See Vehicle:Sdkfz 251 Halftrack for details.
|
| [Expand][Hide]
|
| Health
| 400
| Population
| 4
|
Cost
| 34050
| Max Speed
| 5
|
Time
| 50
| Target Type
| armour_stug
|
Hotkey: S
| Effects: The Stug IV is armed with a fixed 75mm main Gun. The Stug IV is effective at supporting Infantry and ambushing Enemy Tanks. — See Vehicle:Stug IV for details.
|
| [Expand][Hide]
|
| Health
| 400
| Population
| 4
|
Cost
| 34050
| Max Speed
| 5
|
Time
| 50
| Target Type
| armour_stug
|
Hotkey: S
| Effects: The addition of a 105mm howitzer to the Stug chassis created an excellent support tank for blasting through enemy defenses. — See Vehicle:StuH 42 for details.
|
| [Expand][Hide]
|
| Health
| 1064
| Population
| 14
|
Cost
| 980220
| Max Speed
| 4
|
Time
| 70
| Target Type
| armour_tiger
|
Hotkey:
| Effects: The most feared tank in the war, the Tiger has heavy front and rear armor and is armed with a powerful 88mm main Gun. The Tiger had few combat weaknesses. — See Vehicle:Tiger for details.
|
| [Expand][Hide]
|
| Health
| 2000
| Population
| 16
|
Cost
| 980
| Max Speed
| 3
|
Time
| 0
| Target Type
| armour_tiger
|
Hotkey:
| Effects: In the hands of a regular crew, the Tiger is a powerful weapon. Under the command of a Tiger Ace, it's almost unstoppable. — See Vehicle:King Tiger for details.
|
| [Expand][Hide]
|
| Health
| 260
| Population
| 2
|
Cost
| 220
| Max Speed
| 7.5
|
Time
| 40
| Target Type
| vehicle_22x
|
Hotkey: S
| Effects: The SdKfz 221 Scout Car has great speed and mobility. Armed with an MG42 light machine gun, the Scout car can engage light targets and also capture and hold territory. — See Vehicle:Scout Car for details.
|
| [Expand][Hide]
|
| Health
| 220
| Population
| 4
|
Cost
| 25525
| Max Speed
| 7.5
|
Time
| 45
| Target Type
| vehicle_22x
|
Hotkey: C
| Effects: The Sdkfz 222 Armored Car marries high speed and all terrain mobility with a rapid firing 20mm cannon capable of destroying infantry and other soft targets. — See Vehicle:Armored Car for details.
|
| [Expand][Hide]
|
| Health
| 286
| Population
| 6
|
Cost
| 26015
| Max Speed
| 6.5
|
Time
| 45
| Target Type
| vehicle_22x
|
Hotkey: H
| Effects: The Light AT Halftrack mounts a small, but accurate 37mm Anti Tank gun in place of the normal machine gun. This halftrack can use its accuracy to hit infantry, and specifically target the running gear of tanks and other vehicles in order to disable them. — See Vehicle:Light AT Halftrack for details.
|
| [Expand][Hide]
|
| Health
| 285
| Population
| 4
|
Cost
| 24040
| Max Speed
| 6.5
|
Time
| 44.99
| Target Type
| vehicle_22x
|
Hotkey: M
| Effects: Mortar Halftracks mount the heavy 81mm Granatewerfer 34 in the rear of the vehicle, enabling crews to fire the mortar with good protection from small arms fire. — See Vehicle:Mortar Halftrack for details.
|
| [Expand][Hide]
|
| Health
| 300
| Population
| 4
|
Cost
| 24020
| Max Speed
| 6.5
|
Time
| 45
| Target Type
| vehicle_22x
|
Hotkey: H
| Effects: The SdKfz 250 is a small, light halftrack capable of carrying squads of infantry into an attack. The Infantry Halftrack can also supply the reinforcement needs of nearby troops. — See Vehicle:Infantry Halftrack for details.
|
| [Expand][Hide]
|
| Health
| 285
| Population
| 4
|
Cost
| 220
| Max Speed
| 6.5
|
Time
| 45
| Target Type
| vehicle_22x
|
Hotkey: V
| Effects: Powerful radios equip the 250/3 Funkwagen 'Vampire' enabling it to interdict enemy signals and disrupt their supply lines. This vehicle siphons resources away from enemy sectors that it sets up in. It has no weaponry of its own, so must be supported when in enemy territory. — See Vehicle:Funkwagen 'Vampire' Halftrack for details.
|
| [Expand][Hide]
|
| Health
| 360
| Population
| 4
|
Cost
| 20015
| Max Speed
| 6.5
|
Time
| 30
| Target Type
| vehicle_251
|
Hotkey: M
| Effects: The Munitions Halftrack is specially equipped to deliver munitions to front line units. Infantry and vehicles within the support radius of the Munitions Halftrack will rapidly recharge any abilities that make use of munitions. — See Vehicle:Munitions Halftrack for details.
|
| [Expand][Hide]
|
| Health
| 450
| Population
| 8
|
Cost
| 300
| Max Speed
| 6.2
|
Time
| 30
| Target Type
| armour_hetzer
|
Hotkey:
| Effects: The diminutive Hetzer mounted the same powerful Pak39 as used on the Panzer IV, but in a reliable, well-armored chassis that was also easy to conceal. — See Vehicle:Hetzer for details.
|
| [Expand][Hide]
|
| Health
| 400
| Population
| 12
|
Cost
| 480120
| Max Speed
| 3
|
Time
| 45
| Target Type
| armour_hummel
|
Hotkey:
| Effects: The Hummel ('Bumble Bee') is self-propelled artillery; basically a very heavy 150mm leFH18 howitzer on a heavily modified Panzer IV chassis. — See Vehicle:Hummel Self Propelled Artillery for details.
|
| [Expand][Hide]
|
| Health
| 1600
| Population
| 12
|
Cost
| 300
| Max Speed
| 5.4
|
Time
| 30
| Target Type
| armour_jagdpanther
|
Hotkey:
| Effects: The Jagdpanther is a heavy tank destroyer mating the 88mm Pak 43 from King Tiger to a turretless Panther Tank chassis. It boasts a powerful engine giving it a good power-to-weight ratio resulting in good mobility on the battlefield. — See Vehicle:Jagdpanther for details.
|
| [Expand][Hide]
|
| Health
| 375
| Population
| 8
|
Cost
| 30040
| Max Speed
| 6
|
Time
| 45
| Target Type
| armour_marder
|
Hotkey: T
| Effects: The Marder III mounts a powerful Pak40 75mm Anti Tank gun on a 38t chassis but its drawbacks include a limited weapon traverse and poor crew protection. — See Vehicle:Marder III Tank Hunter for details.
|
| [Expand][Hide]
|
| Health
| 600
| Population
| 8
|
Cost
| 42060
| Max Speed
| 5
|
Time
| 55
| Target Type
| armour_panzer
|
Hotkey: P
| Effects: This Panzer IV is equipped with a short-barreled, low velocity 75mm gun effective against soft targets, but terrible against even reasonable armor. — See Vehicle:Panzer IV Infantry Support Tank for details.
|
| [Expand][Hide]
|
| Health
| 742
| Population
| 12
|
Cost
| 640140
| Max Speed
| 5.2
|
Time
| 70
| Target Type
| armour_panther
|
Hotkey: P
| Effects: The Panther is one of the best Tanks in the war. Armed with a deadly 75mm main Gun and exceptional frontal armor, the Panther's only weakness is its rear and top armor. — See Vehicle:Panzer Elite Panther for details.
|
| [Expand][Hide]
|
| Health
| 90
| Population
| 1
|
Cost
| 165
| Max Speed
| 7.5
|
Time
| 25
| Target Type
| vehicle_22x
|
Hotkey: S
| Effects: This unarmed Kettenkrad halftrack is fast enough to provide reconnaissance, and can detect mines and enemy snipers. — See Vehicle:Kettenkrad for details.
|
| [Expand][Hide]
|
| Health
| 400
| Population
| 8
|
Cost
| 40040
| Max Speed
| 5
|
Time
| 30
| Target Type
| armour_ostwind
|
Hotkey:
| Effects: The Wirbelwind mounted a rapid firing 20mm flakvierling 38 on a Panzer IV chassis. Rare, but effective, this vehicle provided excellent air and ground protection for armored columns. — See Vehicle:Wirbelwind Flak Panzer for details.
|
| [Expand][Hide]
|
| Health
| 300
| Population
| 3
|
Cost
| 280
| Target Type
| towed_gun
|
Time
| 67
|
|
|
Hotkey: T
| Effects: The M1 57mm Anti Tank Gun offered reasonable protection against Enemy Tanks, but could also tackle hardened Structures. APC Shells improve armor penetration. — See Vehicle:M1 57mm Anti Tank Gun for details.
|
| [Expand][Hide]
|
| Health
| 300
| Population
| 3
|
Cost
| 317.5
| Target Type
| towed_gun
|
Time
| 67
|
|
|
Hotkey: T
| Effects: The M1 57mm Anti Tank Gun offered reasonable protection against Enemy Tanks, but could also tackle hardened Team Weapons. APC Shells improve armor penetration. — See Vehicle:Airborne 57mm Anti Tank Gun for details.
|
| [Expand][Hide]
|
| Health
| 300
| Population
| 3
|
Cost
| 310
| Target Type
| towed_gun
|
Time
| 43
|
|
|
Hotkey: P
| Effects: Long range Anti Tank weapon with good armor penetration, but little area of effect. The Pak 38 can Camouflage to ambush Enemy Vehicles and can get several shots off before it reveals itself. — See Vehicle:Pak 38 50mm Anti Tank Gun for details.
|
| [Expand][Hide]
|
| Health
| 250
| Population
| 11
|
Cost
| 45075
| Target Type
| 105mm_howitzer
|
Time
| 60
|
|
|
Hotkey: H
| Effects: The M2 105mm Howitzer provides long range indirect fire support — See Vehicle:M2 105mm Howitzer for details.
|
| [Expand][Hide]
|
| Health
| 250
| Population
| 5
|
Cost
| 325
| Target Type
| towed_gun
|
Time
| 46
|
|
|
Hotkey: N
| Effects: The Nebelwerfer can launch six 150mm Rockets. — See Vehicle:150mm Nebelwerfer Rocket Battery for details.
|
| [Expand][Hide]
|
| Health
| 325
| Population
| 11
|
Cost
| 40075
| Target Type
| flak
|
Time
| 60
|
|
|
Hotkey: F
| Effects: The 88mm Flak 36 provides fearsome Anti Tank and Anti Air firepower. — See Vehicle:Wehrmacht 88mm Flak 36 for details.
|
| [Expand][Hide]
|
| Health
| 375
| Population
| 11
|
Cost
| 40075
| Target Type
| flak
|
Time
| 60
|
|
|
Hotkey: F
| Effects: The 88mm Flak 36 provides fearsome Anti Tank and Anti Air firepower. — See Vehicle:Panzer Elite 88mm Flak 36 for details.
|
| [Expand][Hide]
|
| Health
| 250
| Population
| 6
|
Cost
| 30030
| Target Type
| flak
|
Time
| 76
|
|
|
Hotkey: V
| Effects: This emplaced AA weapon delivers a devastating volume of 20mm firepower against light and soft targets. — See Vehicle:Luftwaffe Flakvierling 38 for details.
|
| [Expand][Hide]
|
| Health
| 250
| Population
| 6
|
Cost
| 30030
| Target Type
| flak
|
Time
| 76
|
|
|
Hotkey: V
| Effects: This emplaced AA weapon delivers a devastating volume of 20mm firepower against light and soft targets. — See Vehicle:Starting Position Flakvierling 38 for details.
|