From CoH-Stats
Jeep
|
| Health
| 185
| Max Speed
| 7.2
| Sight
| 55
|
Cost
| 220
| Acceleration
| 5.5
| Detection
| 18/0
|
Time
| 35
| Deceleration
| 6.5
|
|
|
Hotkey: J
| Population
| 3
| Rotation
| 85
| Target Type
| vehicle_jeep
|
| Upkeep
| 5.184
| Crush Human
|
| Critical Type
| light_vehicle
|
|
|
| Crush Mode
|
| Rear Damage Enabled
| false
|
| [Expand][Hide]
|
| Maximun Speed
| 1.25
| 8 Vet-Exp
|
| Accuracy
| 1.25
| 12 Vet-Exp
|
| Damage
| 1.25
| 18 Vet-Exp
|
Tactics
- Use your jeep to hunt snipers, snipers take additional damage from the jeep.
- You can use the jeep to push units out of cover or away from a resource point, preventing them from capping.
- Unlike its Wehrmacht counterpart, the jeep can reverse and it is significantly more maneuverable, always retreat and repair.
- Jeeps extended sight range allows it to reveal enemy positions before it can be seen, use it to your advantage.
- With Armor Company, jeeps can self repair at a cost of some munitions and capture points.
- Against the Panzer Elite player, they are used for attacking Kettens in the hopes of damaging an opponent's capping power.
History
Produced by Willys-Overland through-out the war, the US Willy's Jeep was their main light transport and towing vehicle. The Jeep was used to carry reconnaissance troops, tow light guns and trailers, transport wounded, and carry officers and support personnel. It's simple design and excellent off-road mobility earned it a reputation for being reliable. British forces also acquired Jeeps for their own usage, and were most prominently used by their Commando and Airborne troops as transports once the invasion had moved inland.
The version in Company of Heroes is armed with an M1919 .30cal machine-gun, but the Jeep could also mount the M2HB .50cal machine-gun for anti-air defense.
Built From
| [Expand][Hide]
|
| Health
| 500
| Target Type
| building
|
Cost
| 16015
| Critical Type
| building
|
Time
| 70
|
|
|
Hotkey: B
| Effects: Deploy Riflemen Squads and Jeeps from the Barracks. Also contains upgrades for the Riflemen. — See Structure:Barracks for details.
|
Company Abilities
| [Expand][Hide]
|
| Cost
| 150
| Activation
| timed
|
Duration
| 20
| Target
| tp_any
|
Recharge
| 45
|
|
|
Hotkey:
| Effects: Crews will Repair their own Vehicles automatically. — See Ability:Field Repairs for details.
|
| [Expand][Hide]
|
| Cost
| 2
| Time
|
|
Hotkey:
| Effects: Light Vehicles can now capture Territory Sectors. — See Upgrade:Raid for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
|
Vehicle Weapons