From CoH-Stats
Jagdpanther
|
| Health
| 1600
| Max Speed
| 5.4
| Sight
| 35
|
Cost
| 300
| Acceleration
| 3
| Detection
| 0/0
|
Time
| 30
| Deceleration
| 4
|
|
|
Hotkey:
| Population
| 12
| Rotation
| 32
| Target Type
| armour_jagdpanther
|
| Upkeep
| 11.52
| Crush Human
| true
| Critical Type
| armour
|
|
|
| Crush Mode
| crush_heavy
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.9 0.9 1.15 1.15
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 24 Vet-Exp
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 58 Vet-Exp
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 102 Vet-Exp
|
Tactics
- You can only call it in *once*! Don't waste it.
- Support it with infantry and some Marders, and you got yourself a one of a kind killing machine!
- Generally defensive veterancy is preferable to offensive. Given the 88's already superb penetration and the 35% boost it receives from APCR 40 (which is the prerequisite to the Jagdpanther so you have it), the penetration bonuses offensive veterancy gives are largely overkill and the main gun comes with good accuracy against anything but infantry (which you shouldn't be using the Jagdpanther against anyway; it's a TANK destroyer remember) so the accuracy bonus is also moot. The health, received accuracy and damage, and especially speed bonuses conferred by defensive veterancy far outweigh the cooldown and reload bonuses of offensive. With triple defensive veterancy the jagdpanther becomes a beast with more hit points than a King Tiger, takes far less damage due to its received damage and accuracy bonuses, and can more or less keep pace with all your other vehicles.
History
The Jagdpanther (Hunting Panther) was a heavy tank-hunter employed in the later stages of the war by the German army. It consisted of the Panther chassis and a turretless superstructure mounting the 8.8cm PaK43 anti-tank gun. Though the extra weight lessened its off-road mobility, the Jagdpanther was still a maneuverable opponent. It was as well-armoured as the Panther, which made it tough to defeat, and its 8.8cm gun had little trouble penetrating even the heaviest Soviet tanks. Aside from the mechanical issues it inherited from the Panther chassis, its only other drawback was its vulnerability to infantry, due to having only one machine-gun for defense. Not many were produced, and they were only to be found in independent tank-hunter battalions that were parceled out to divisions, as needed.
Requires
| [Expand][Hide]
|
| Cost
| 4
| Time
|
|
Hotkey:
| Effects: A very rare and powerful Jagdpanther is allocated only once to each commander. Extremely well armed and armored, the Jagdpanther is capable of tackling all enemy units. — See Upgrade:Jagdpanther Tank Destroyer for details.
|
Called In Using
| [Expand][Hide]
|
| Cost
|
| Activation
| targeted
|
Duration
| 0
| Target
| tp_any
|
Recharge
| 40
|
|
|
Hotkey:
| Effects: The Jagdpanther is a heavy tank destroyer armed with the same 88mm Pak 43 as the King Tiger. The Jagdpanther is rare, and so is allocated only once per battle. — See Ability:Jagdpanther for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
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Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
|
Vehicle Weapons