|
Vehicle:Marder III Tank Hunter
From CoH-Stats
Marder III Tank Hunter
|
| Health
| 375
| Max Speed
| 6
| Sight
| 35
|
Cost
| 300 40
| Acceleration
| 2.5
| Detection
| 0/0
|
Time
| 45
| Deceleration
| 4
|
|
|
Hotkey: T
| Population
| 8
| Rotation
| 24
| Target Type
| armour_marder
|
| Upkeep
| 10.944
| Crush Human
|
| Critical Type
| armour
|
|
|
| Crush Mode
|
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.9 0.9 1.15 1.15
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 12 Vet-Exp
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 29 Vet-Exp
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 51 Vet-Exp
|
Tactics
History
Requires
| [Expand][Hide]
|
| Cost
| 200 40
| Time
| 45
|
Hotkey: U
| Effects: The Jager Kommand can produce the Marder III Tank Hunter. — See Upgrade:Jager Kommand Upgrade for details.
|
Built From
| [Expand][Hide]
|
| Health
| 1000
| Target Type
| building
|
Cost
| 220 30
| Critical Type
| building
|
Time
| 115
|
|
|
Hotkey: J
| Effects: Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade. — See Structure:Panzer-Jager Kommand for details.
|
Doctrinal Abilities
| [Expand][Hide]
|
| Cost
| 3
| Time
|
|
Hotkey:
| Effects: AT guns and main tank guns are issued the more powerful APCR (Armor Piercing Composite Rigid) Panzergranate 40 ammunition that will improve armor penetration. — See Upgrade:APCR Rounds for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| toggle
|
Duration
| 3
| Target
| tp_any
|
Recharge
| 10
|
|
|
Hotkey: S
| Effects: The Marder III can sacrifice mobility to gain more destructive power from its 75mm Pak 40 Anti Tank gun. — See Ability:Site Main Gun for details.
|
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
|
Vehicle Weapons
|
|