From CoH-Stats
M26 Pershing
|
| Health
| 990
| Max Speed
| 5
| Sight
| 35
|
Cost
| 680180
| Acceleration
| 2
| Detection
| 0/0
|
Time
| 75
| Deceleration
| 4
|
|
|
Hotkey:
| Population
| 14
| Rotation
| 25
| Target Type
| armour_pershing
|
| Upkeep
| 27.648
| Crush Human
| true
| Critical Type
| armour
|
|
|
| Crush Mode
| crush_heavy
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
| Maximum Speed
| 1.25
| 14 Vet-Exp
|
| Penetration
| 1.5
| 28 Vet-Exp
|
| Damage
| 1.25
| 42 Vet-Exp
|
Tactics
- The Pershing can only be used with the Armored Doctrine.
- The Pershing has much higher penetrating power than the M4 Sherman or the M10 Tank Destroyer, making it a better counter against the Panther, the Tiger, and the King Tiger.
- The Pershing should always be supported with Riflemen, and if available, other tanks.
- Having better armor than other American tanks, the Pershing is almost on equal footing with the Tiger.
- Keeping Engineers near the Pershing for repairs is a good idea.
- Keep in mind that, although it is the Allied factions' most powerful tank unit, it cannot confront a Tiger I or King Tiger alone. A Tiger I will be left with extremely low health to the point where even a few riflemen with sticky bombs can easily finish it off. However, a King Tiger or Jagdpanther will EASILY take out your Pershing with enough health remaining to take on several Shermans immediately after.
History
The M26 Pershing was the first heavy tank to be fielded by the US Army, but arrived too late in Europe to have any impact on the remaining days of the war. The Pershing's amour was comparable to the Panther's, though with better side and rear protection, and better mechanical reliability. It's M3 90mm gun was nearly as good as the Panther's, and superior to the Tiger I's, giving it effective anti-tank firepower and a sizable high explosive shell for knocking out troops. The M26 Pershing would later prove its worth in the Korean war, facing off against exported Soviet tanks fielded by the North Korean forces.
In Company of Heroes, the M26 Pershing is out of place historically, as it was not fielded during the Normandy invasion. It would not make an appearance until well after the battles in Operation Market Garden.
Requires
Called In Using
| [Expand][Hide]
|
| Cost
| 900
| Activation
| targeted
|
Duration
| 0
| Target
| tp_any
|
Recharge
| 40
|
|
|
Hotkey:
| Effects: An M26 Pershing Heavy Tank is available for support. — See Ability:Call for Pershing Reinforcement for details.
|
Company Abilities
| [Expand][Hide]
|
| Cost
| 150
| Activation
| timed
|
Duration
| 20
| Target
| tp_any
|
Recharge
| 45
|
|
|
Hotkey:
| Effects: Crews will Repair their own Vehicles automatically. — See Ability:Field Repairs for details.
|
| [Expand][Hide]
|
| Cost
| 200
| Activation
| timed
|
Duration
| 30
| Target
| tp_any
|
Recharge
| 90
|
|
|
Hotkey:
| Effects: Replaces up to 2 destroyed Allied tanks with a new Tank for a period of time. — See Ability:Allied War Machine for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
|
Vehicle Upgrades
| [Expand][Hide]
|
| Cost
| 20050
| Time
| 45
|
Hotkey: U
| Effects: M4 Shermans are upgraded with the more powerful M1A1C 76mm gun. The weapon trades area effect high explosive for increased armor penetration. — See Upgrade:M1A1C 76mm Gun for details.
|
Vehicle Weapons