From CoH-Stats
Stug IV
|
| Health
| 400
| Max Speed
| 5
| Sight
| 35
|
Cost
| 34050
| Acceleration
| 1.7
| Detection
| 0/0
|
Time
| 50
| Deceleration
| 2
|
|
|
Hotkey: S
| Population
| 4
| Rotation
| 30
| Target Type
| armour_stug
|
| Upkeep
| 10.752
| Crush Human
| true
| Critical Type
| armour
|
|
|
| Crush Mode
| crush_medium
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
| Received Damage
| 0.85
|
|
| MG42 Gunner Add-on Maximum Health
| 1.15
|
|
| StuG Armored Skirts Add-on
| 1.15
|
|
Tactics
- StuG IV is turret-less and can be easily flanked, always support it with your infantry
- The StuG IV is a good early game tank; its price is quite low and it gives enemy Shermans or Cromwells a hard time. Until this tank has the second veterancy upgrade, it has weak defence against enemy infantry. Stay clear of Anti-Tank infantry.
History
The StuG IV, short for Sturmgeschütz (Assault Gun), was an armoured fighting vehicle based off the Panzer IV chassis. Assault guns were made to provide armored support to the infantry, and were significantly cheaper and faster to build as they didn't have a complicated turret. Designed as a replacement for the StuG III G after the Panzer III chassis factory was bombed heavily, the StuG IV had the same performance in every respect. It's low silhouette and decent frontal amour gave it better protection than the Panzer IV, and it's 7.5cm StuK40 gun was essentially the same as the Panzer IV H's. The lack of internally-fired machine-guns made it vulnerable to infantry, and the machine-gun above the loader's hatch was dangerous to use. It fared poorly if engaged at close range due to missing a turret. The StuG IV, and its predecessor, accounted for many knocked out Allied tanks when deployed in ambush, and functioned best when working closely with infantry.
Built From
| [Expand][Hide]
|
| Health
| 635
| Target Type
| building
|
Cost
| 24035
| Critical Type
| building
|
Time
| 120
|
|
|
Hotkey: S
| Effects: Deploys the Officer, 234 Heavy Armored Cars, Stug tanks, and the Nebelwerfer Rocket Artillery. — See Structure:Sturm Armory for details.
|
Doctrinal Abilities
| [Expand][Hide]
|
| Cost
| 150
| Activation
| timed
|
Duration
| 30
| Target
| tp_any
|
Recharge
| 60
|
|
|
Hotkey:
| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. — See Ability:Blitzkrieg for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
|
Vehicle Weapons