From CoH-Stats
Kettenkrad
|
| Health
| 90
| Max Speed
| 7.5
| Sight
| 35
|
Cost
| 165
| Acceleration
| 14
| Detection
| 30/10
|
Time
| 25
| Deceleration
| 9
|
|
|
Hotkey: S
| Population
| 1
| Rotation
| 120
| Target Type
| vehicle_22x
|
| Upkeep
| 2.688
| Crush Human
|
| Critical Type
| supply_truck
|
|
|
| Crush Mode
|
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.9 0.9 1.15 1.15
| 8 Vet-Exp
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
| 22 Vet-Exp
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
| 38 Vet-Exp
|
Tactics
- Kettenkrads can quickly capture command points.
- Determined by what Doctrine you use, the Kettenkrad has many abilities that it can use.
- Kettenkrads are good to use if you want to spot snipers (a camouflaged Kettenkrad can spot one as well).
- Kettenkrads can sometimes be destroyed by US jeep. However, the US player need great skill and micro to pull it off.
- The doctrine choice can be discovered by looking at what kind of tools are on the back of the kettenkrad.
- Kettenkrads with the Camouflage ablity (Obtained through Luftwaffe tactics) can be used as a scout, similar to camouflaged snipers, or the American Air Recon Ability.
- Especially in smaller matches with few chokepoints, having 2 Kettenkrads is helpful for harassing enemy economy. Use them to cut off main supply sectors in 1v1 games (This tactic is extremely effective against the British, who field fewer units in the early game than Americans).
History
The Kettenkrad, short for Kettenkraftrad (Tracked Motorcycle), was a light utility vehicle for transport and towing. It was more mobile in off-road conditions than a motorcycle, and could tow equipment trailers and light guns such as the 3.7cm PaK36 anti-tank gun. It was also sometimes used as the main transport for motorized scout units in Panzer and Panzergrenadier divisions.
Built From
| [Expand][Hide]
|
| Health
| 1500
| Target Type
| building
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Cost
| 500
| Critical Type
| panel_building
|
Time
| 61
|
|
|
Hotkey:
| Effects: Deploy Pioneers and escalate Battle Phases to call in additional Reinforcements. — See Structure:Panzer Elite Headquarters for details.
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Doctrinal Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| targeted
|
Duration
| 0
| Target
| tp_entity_and_squad_entity
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Recharge
| 0
|
|
|
Hotkey: E
| Effects: Low quality repair of a Structure or Vehicle for a nominal Resource cost. — See Ability:Rudimentary Repair for details.
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| [Expand][Hide]
|
| Cost
|
| Activation
| toggle
|
Duration
| 0
| Target
| tp_any
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Recharge
| 10
|
|
|
Hotkey: C
| Effects: Camouflaged Units can only be detected if they engage in combat or if an Enemy unit is in close proximity. While Camouflage is active, movement speed is reduced. — See Ability:Kettenkrad Camouflage for details.
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| [Expand][Hide]
|
| Cost
|
| Activation
| targeted
|
Duration
| _
| Target
| tp_any
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Recharge
| 25
|
|
|
Hotkey: Y
| Effects: Wire strategic points and ambient buildings to explode when enemies begin capturing point, or enter building. — See Ability:Booby Traps for details.
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Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
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Duration
| _
| Target
| tp_any
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Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
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