From CoH-Stats
Wehrmacht Panther
|
| Health
| 742
| Max Speed
| 5.2
| Sight
| 35
|
Cost
| 600110
| Acceleration
| 2.5
| Detection
| 0/0
|
Time
| 70
| Deceleration
| 4
|
|
|
Hotkey: P
| Population
| 12
| Rotation
| 35
| Target Type
| armour_panther
|
| Upkeep
| 18.816
| Crush Human
| true
| Critical Type
| armour
|
|
|
| Crush Mode
| crush_heavy
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
| Received Damage
| 0.85
|
|
| MG42 Gunner Add-on
|
|
|
| Panther Armored Skirts Add-on
| 1.15
|
|
Tactics
- The Panther has better frontal amour then the Tiger, use this to your advantage by facing the front towards the oncoming fire. Be advised, though that the Panther has weak rear and side armor, making it vulnerable to flanking attacks.
- The Panther already has an advantage over most allied tanks. Use the Panther to overpower Shermans or Cromwells.
History
After the shock of facing the Soviet T-34 tank for the first time, German designers scrambled to create their own version of this tank to equip their Panzer forces. Though it utilized sloped amour like the T-34, the Panther owed very little to the T-34 aside from inspiration. One of the strengths of the T-34 was its robust and simple construction, something which the designer's of the Panther did not copy. Its frontal amour was more effective than the Tiger I's, and it carried a new 7.5cm KwK42 gun that possessed better amour penetration than the Tiger I's 8.8cm KwK36 gun. Though classified as a medium tank, it weighed the same as heavy tanks field by other nations, and boasted the same level of amour and armament. Its ground pressure ratio was excellent, giving it good mobility in off-road areas. All this came at a price, as the Panther was initially very unreliable, and later models still required a strict maintenance schedule to stay operational.
Built From
| [Expand][Hide]
|
| Health
| 775
| Target Type
| building
|
Cost
| 26050
| Critical Type
| building
|
Time
| 165
|
|
|
Hotkey: P
| Effects: Deploys the most powerful Units in the Axis Army. Panther tanks, Panzer IV tanks, Ostwind Flak tanks, and Knights Cross Holders. — See Structure:Panzer Command for details.
|
Doctrinal Abilities
| [Expand][Hide]
|
| Cost
| 150
| Activation
| timed
|
Duration
| 30
| Target
| tp_any
|
Recharge
| 60
|
|
|
Hotkey:
| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. — See Ability:Blitzkrieg for details.
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Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
|
Vehicle Weapons