From CoH-Stats
Ostwind Flakpanzer
|
| Health
| 400
| Max Speed
| 5
| Sight
| 40
|
Cost
| 41040
| Acceleration
| 1.2
| Detection
| 0/0
|
Time
| 45
| Deceleration
| 3
|
|
|
Hotkey: O
| Population
| 8
| Rotation
| 35
| Target Type
| armour_ostwind
|
| Upkeep
| 10.752
| Crush Human
| true
| Critical Type
| armour
|
|
|
| Crush Mode
| crush_medium
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
| Received Damage
| 0.85
|
|
| Maximum Health
| 1.15
|
|
| Accuracy
| 1.4
|
|
Tactics
- Ostwinds are devastating against entire infantry squads, or even just individual units, and are a great counter to Ranger squads.
- Ostwinds don't counter strafing or bombing runs well, and are best suited for a purely anti-infantry role.
- Ostwinds damage lightly armored units, but dont fare well against tanks.
- Ostwinds are most effective when supported with anti-tank troops or armor.
- When fighting against infantry with AT weapons, always engage at maximum range. If they come closer, keep backing up.
History
Based on the Panzer IV chassis, the Ostwind Flakpanzer (real name Flakpanzer IV/3.7cm Ostwind), was built in 1944 by the Wehrmacht. Approximately 45 units of the Ostwind were built near the end of the war. The Ostwind, and all other Flakpanzers, were used as self-propelled anti-aircraft platforms in Panzer battalions, so that tanks could be guarded against air attacks even while on the move. Infantry forces had to make due with modified half-tracks that carried anti-aircraft guns instead.
Built From
| [Expand][Hide]
|
| Health
| 775
| Target Type
| building
|
Cost
| 26050
| Critical Type
| building
|
Time
| 165
|
|
|
Hotkey: P
| Effects: Deploys the most powerful Units in the Axis Army. Panther tanks, Panzer IV tanks, Ostwind Flak tanks, and Knights Cross Holders. — See Structure:Panzer Command for details.
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Doctrinal Abilities
| [Expand][Hide]
|
| Cost
| 150
| Activation
| timed
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Duration
| 30
| Target
| tp_any
|
Recharge
| 60
|
|
|
Hotkey:
| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. — See Ability:Blitzkrieg for details.
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Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
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Vehicle Weapons