From CoH-Stats
King Tiger
|
| Health
| 2000
| Max Speed
| 3
| Sight
| 35
|
Cost
| 980
| Acceleration
| 1.2
| Detection
| 0/0
|
Time
| 0
| Deceleration
| 2
|
|
|
Hotkey:
| Population
| 16
| Rotation
| 20
| Target Type
| armour_tiger
|
| Upkeep
| 21.504
| Crush Human
| true
| Critical Type
| armour_elite
|
|
|
| Crush Mode
| crush_heavy
| Rear Damage Enabled
| true
|
Tactics
- You can only call it in *once*! Don't waste it
- The King Tiger can only be used with the Terror Doctrine.
- The King tiger cannot gain unit veterancy from upgrades.
- The King Tiger is nearly immune to the feared British artillery. Most if not all shots will simply glance off its formidable armor, barely scratching the paint.
- This behemoth has the highest base hp in the game (a Jagdpanther with triple defensive veterancy has a little bit more) and is one of the most powerful anti tank guns in the game, the King Tiger is nearly unstoppable with support.
- The King Tiger should form the spearhead of any assault as it is too slow to flank. Defensively, think of this tank as the 300 Spartans: simply park it where you don't want the enemy to go (preferably a choke point) and watch the fireworks.
- While the King Tiger is very well suited for heavy AT duty, the Tiger of Blitzkrieg doctrine is still the more efficient anti-infantry unit.
History
Tiger II is the common name of a German heavy tank of the Second World War. The official German designation was Panzerkampfwagen VI Ausf. B and the tank also had the ordnance inventory designation SdKfz 182. It is also known under the informal name Königstiger (German: Bengal Tiger), often literally translated as King Tiger and by the British as Royal Tiger. The Tiger II combined the heavy armor of the Tiger with the sloped armor of the Panther.
Designed to be unstoppable, the Tiger II was the victim of increasingly unrealistic specifications. It's main gun was the powerful 8.8cm KwK43, which could knock out any tank during the war with ease. Though the thick sloped armour was impervious to anything short of the Soviet IS-2's 122mm gun, the incredible weight of the vehicle strained its engine and suspension. The initial models sent to Panzer Lehr were so unreliable that the division asked to have them shipped back, and when the division was forced to withdraw the Tiger II's had to be destroyed as they broke down. Most Tiger IIs were sent to independent heavy tank battalions to replace their Tiger Is, though not enough were produced to replace them all.
Requires
| [Expand][Hide]
|
| Cost
| 5
| Time
|
|
Hotkey:
| Effects: A single, very powerful King Tiger is allocated to the battlefield, but only once. Such a decisive weapon should not be squandered. — See Upgrade:King Tiger for details.
|
Called In Using
| [Expand][Hide]
|
| Cost
|
| Activation
| targeted
|
Duration
| 15
| Target
| tp_any
|
Recharge
| 90
|
|
|
Hotkey:
| Effects: Call in a rare King Tiger, a veritable mobile fortress of a tank. The King Tiger is only available once per game, once you lose it, it's gone. — See Ability:King Tiger for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
|
Vehicle Weapons