From CoH-Stats
Armored Car
|
| Health
| 220
| Max Speed
| 7.5
| Sight
| 35
|
Cost
| 25525
| Acceleration
| 6
| Detection
| 9/0
|
Time
| 45
| Deceleration
| 4.5
|
|
|
Hotkey: C
| Population
| 4
| Rotation
| 75
| Target Type
| vehicle_22x
|
| Upkeep
| 2.688
| Crush Human
|
| Critical Type
| light_vehicle
|
|
|
| Crush Mode
|
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.9 0.9 1.15 1.15
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 8 Vet-Exp
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 22 Vet-Exp
|
|
| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 38 Vet-Exp
|
Level 1 Special:
| Maximum Health
| +15
| 8 Vet-Exp
|
Tactics
- The Armored Car can completely devastate infantry, even more so if kiting.
- Although it is "Armored", it is still vulnerable to small arms fire (especially to the U.S. Rifleman's BAR's)
History
The SdKfz 222 Armored Car was an up-gunned variant of the SdKfz 221, mounting a partially-closed turret with a 2cm KwK38 gun, and a light machine-gun. With slightly more firepower than the SdKfz 221/223, it could knock out light vehicles yet lacked the armour for heavy combat. Just as with the SdKfz 221, it had poor off-road performance and tended to stay on roads. It was normally led by a SdKfz 223 radio-equipped armored car, when patrolling ahead of the Panzer and Panzergrenadier divisions.
Built From
| [Expand][Hide]
|
| Health
| 1000
| Target Type
| building
|
Cost
| 22030
| Critical Type
| building
|
Time
| 115
|
|
|
Hotkey: J
| Effects: Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade. — See Structure:Panzer-Jager Kommand for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
| 25
| Activation
| timed
|
Duration
| 30
| Target
| tp_any
|
Recharge
| 60
|
|
|
Hotkey: R
| Effects: Order the Light Armored Car to move at maximum speed. — See Ability:Overdrive for details.
|
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
|
Vehicle Weapons