From CoH-Stats
Tiger
|
| Health
| 1064
| Max Speed
| 4
| Sight
| 35
|
Cost
| 980220
| Acceleration
| 2
| Detection
| 0/0
|
Time
| 70
| Deceleration
| 4
|
|
|
Hotkey:
| Population
| 14
| Rotation
| 23
| Target Type
| armour_tiger
|
| Upkeep
| 21.504
| Crush Human
| true
| Critical Type
| armour_elite
|
|
|
| Crush Mode
| crush_heavy
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
| Received Damage
| 0.85
|
|
| Maximum Health
| 1.15
|
|
| Received Penetration
| 0.75
|
|
Tactics
- The Tiger can only be used with the Blitzkrieg Doctrine.
- Keep in mind that, although the Tiger is very strong, it is not invulnerable. The Tiger must always be protected by infantry, to eliminate AT guns and other threats.
- It is very recommendable to have Tiger at Level 3 (Elite) Veterancy, as it greatly improves its survival capabilities.
- The Tiger can pass through hedgerows, just like the upgraded Crocodile. Keep it in mind in case you are planing a flanking maneuver.
- The Tiger is a beast of a tank just like it was in real life. You can expect it to handily defeat any Allied tank 1 on 1, though a shootout with a veteran Pershing is likely to leave your Tiger with precious few hit points. Although it certainly has the capability to take on any Allied tank or AT gun, it is highly advisable to back it up with some panzershreck armed grenadiers just in case you get mobbed by AT guns.
- With its slow turret traverse and poor accuracy on the move (50%), the Tiger isn't well-suited for kiting infantry or chasing vehicles.
- Unlike the King Tiger you can call it in as many times as you like for 900mp each time, though it is possible to have unlimited amounts of tigers on thefield in a team game with a Panzer Elite partner who has a bergetiger by destroying your tigers and calling in more then reviving them.
History
The Tiger I is the common name of a German heavy tank of World War II. The initial official German designation was Panzerkampfwagen VI Ausführung H (abbreviated PzKpfw VI Ausf. H, Ausführung is German for "version") but the tank was redesignated as Panzerkampfwagen VI Ausf. E in March 1943. The tank also had the ordnance inventory designation SdKfz 181.
The Tiger I was in use from late 1942 until the German surrender in 1945. It was given its "Tiger" nickname by Ferdinand Porsche (the roman numeral was added after the Tiger II was produced). The design served as the basis for other armoured vehicles, the Sturmtiger heavy self-propelled gun and the Bergetiger recovery vehicle.
Requires
| [Expand][Hide]
|
| Cost
| 4
| Time
|
|
Hotkey:
| Effects: Call an Off-Map Tiger Tank Reinforcement to the battlefield. Ideal for major assault operations. — See Upgrade:Armored Assault Force for details.
|
Called In Using
| [Expand][Hide]
|
| Cost
| 900
| Activation
| targeted
|
Duration
| 0
| Target
| tp_any
|
Recharge
| 30
|
|
|
Hotkey:
| Effects: Call in a Tiger heavy tank. — See Ability:Armored Assault Force for details.
|
Doctrinal Abilities
| [Expand][Hide]
|
| Cost
| 150
| Activation
| timed
|
Duration
| 30
| Target
| tp_any
|
Recharge
| 60
|
|
|
Hotkey:
| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. — See Ability:Blitzkrieg for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| always_on
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
|
Vehicle Weapons