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                Faction:British
            From CoH-Stats 
 
 
 
 
 
  Royal Canadian Artillery Support
 
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|   | Cost |  3 | Time |  |  
| Hotkey: | Effects: Enables 25 Pounder and Mortar Emplacements to be toggled into Counter Battery, where they will fire back at enemy artillery automatically. — See Upgrade:Counter Battery for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: Howitzers and Priests can fire a series of shells in rapid succession creating a path of destruction. — See Upgrade:Creeping Barrage for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: Allows Lieutenants and Captains to call in off-map artillery barrages, and the Command Tank can drop smoke to create cover. — See Upgrade:Forward Observation Officers for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: 25 Pounders, Priests, and Mortar Emplacements can be set to watch an area for incoming units and barrage them with artillery fire. — See Upgrade:Overwatch Artillery for details. |  
 
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|   | Cost |  3 | Time |  |  
| Hotkey: | Effects: A 105mm Howitzer mounted on a lightly Armored Sherman chassis provides mobile fire support. — See Upgrade:Priest 105mm SPG for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: 25 Pounders, Priests, and mortar emplacements get supercharged shell propellant bags for vastly increased weapon range. — See Upgrade:Supercharge Artillery Rounds for details. |  
  Royal Commandos Support
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: Grants decoy and artillery barrages. Use them in combination to keep your opponent guessing. — See Upgrade:Decoy Artillery for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: Call in a glider Headquarters that can produce Commando Mortar sections, Command Vickers HMG Teams, and PIAT armed tank hunting teams. — See Upgrade:Glider Headquarters for details. |  
 
 
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|   | Cost |  1 | Time |  |  
| Hotkey: | Effects: Infantry units can place Radio Triangulation Detectors to track the movement of enemy units. — See Upgrade:Radio Triangulation Detectors for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: A heavy Hamilcar glider can deliver a Tetrarch light tank armed with a 2 Pounder gun. — See Upgrade:Tetrarch Tank for details. |  
 
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|   | Cost |  1 | Time |  |  
| Hotkey: | Effects: Secret intelligence generated through Ultra Decryption enables British players access to enemy orders. — See Upgrade:Ultra Decryption for details. |  
  Royal Engineers Support
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: The Churchill AVRE can use its devastating Petard Mortar to smash through enemy obstacles. — See Upgrade:Churchill AVRE for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: The Churchill Crocodile wields a 6 Pounder gun and a fearsome flame projector. — See Upgrade:Churchill Crocodile for details. |  
 
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|   | Cost |  3 | Time |  |  
| Hotkey: | Effects: The lightly armed, but heavily Armored Churchill Tank will support Royal Engineer operations and can also be equipped with a mine plow. — See Upgrade:Churchill Infantry Tank for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: British Tanks are able to improve their defensive capabilities at the cost of mobility. — See Upgrade:Hull Down for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: Command HQs, Field Support Trucks, and Armored Command Trucks can move more quickly, increase population cap, take less damage, and generate more resources. — See Upgrade:Improved Command Vehicles for details. |  
 
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|   | Cost |  2 | Time |  |  
| Hotkey: | Effects: Royal Engineers use their knowledge of fortifications to reinforce all weapon emplacements to make them more resistant to damage. — See Upgrade:Improved Emplacements for details. |  |  |