From CoH-Stats
Funkwagen 'Vampire' Halftrack
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| Health
| 285
| Max Speed
| 6.5
| Sight
| 35
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Cost
| 220
| Acceleration
| 6
| Detection
| 0/0
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Time
| 45
| Deceleration
| 3
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Hotkey: V
| Population
| 4
| Rotation
| 50
| Target Type
| vehicle_22x
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| Upkeep
| 4.032
| Crush Human
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| Critical Type
| supply_truck
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| Crush Mode
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| Rear Damage Enabled
| false
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| [Expand][Hide]
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| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.9 0.9 1.15 1.15
| 8 Vet-Exp
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| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
| 22 Vet-Exp
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| Received Damage Received Accuracy Maximum Speed Maximum Health
| 0.95 0.95 1.05 1.15
| 38 Vet-Exp
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Info
- The Funkwagen Vampire is a complicated unit. "Divert Supplies" is a toggled ability that actually causes many different effects, at the cost of mobility. In summary, "Divert Supplies" allows the Vampire to steal resources, deny enemy resources, spot enemy infantry units through the Fog of War with "extended sight", and act as a detector unit. In addition, the Vampire is the only Panzer Elite unit capable of producing Goliaths.
- Refer to this guide made by RelicNews forum member YurdleTheTurtle for more information and detailed explanation of how the Vampire works: (2.502) Funkwagen 'Vampire' Halftrack Guide.
Tactics
- The Vampire can be used to deny a large amount of resources from the enemy, and can be used as a powerful reconnaissance unit. Finding the right places to deploy the Vampire can be difficult however. For recon work, have the Vampire deployed in areas so its "extended sight" provides coverage over as much possible routes/entrances as possible, while also keeping the Vampire relatively hidden from view. Hiding behind obstacles and away from regular traffic routes is also a good idea.
- Due to complicated mechanics, resource denying and stealing is not as simple as it seems. The Vampire not only steals resources from one sector, but is also capable of denying a large amount of resource income to the enemy overall. Refer to the Vampire Guide for detailed explanation.
- Using the tactical map with a deployed Vampire allows it to see the unit type (by unit symbols) and the health bars of approaching enemy infantry. This will allow you to use the intelligence gained from the Vampire in order to plan ahead of the enemy - for example, preventing sneaky attempts to decap your resources/strategic points, or to bring your forces to bear before large attacks arrive. Remember, a Vampire can only detect infantry units through the fog of war. Also note that even camouflaged (Snipers, etc.) units are also detected through the fog of war - however, they cannot be physically targeted unless detected normally through detection range.
- A Vampire with the "Tank Awareness" perk from the Panzer Elite Tank Destroyer doctrine has extended sight against both infantry and vehicles units. Note that Anti-Tank guns (51mm AT Gun, etc.) count as vehicle units, not infantry.
- A deployed Vampire increases its detection range from 0 to 30. This means the Vampire has the highest detection range out of any unit, although it is hampered by its immobility.
- Deployed Vampires gain a 50% increase in health. This bonus is removed when the Vampire is mobile again.
- Deployed Vampires cannot move.
- Vampires are the only Panzer Elite units that can produce Goliaths. They can build them regardless of whether or not that are deployed.
History
The SdKfz 250/3 (SdKfz 250 model, third variant) was a radio-equipped 250 series half-track. They were primarily used by the headquarters of reconnaissance forces, and as Forward Air Controllers by the Luftwaffe. The large "bed frame" antenna was a distinctive trait of this vehicle.
Built From
| [Expand][Hide]
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| Health
| 1000
| Target Type
| building
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Cost
| 22020
| Critical Type
| building
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Time
| 115
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Hotkey: L
| Effects: Makes available the Scout Car, Munitions Halftrack and 250/3 Funkwagen 'Vampire' Halftrack. Upgrades will equip squads with Anti Tank Grenades and increase the size of infantry squads. — See Structure:Logistik Kompanie for details.
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Vehicle Abilities
| [Expand][Hide]
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| Cost
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| Activation
| always_on
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Duration
| _
| Target
| tp_any
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Recharge
| 0
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Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
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| [Expand][Hide]
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| Cost
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| Activation
| toggle
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Duration
| 3
| Target
| tp_any
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Recharge
| 10
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Hotkey: S
| Effects: Enables the Funkwagen 'Vampire' to divert resources produced from an enemy sector. It will also deny the enemy resources in a connected supply line. When deployed, infantry can be detected in the Fog of War. — See Ability:Divert Supplies for details.
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| [Expand][Hide]
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| Cost
| 125
| Activation
| targeted
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Duration
| _
| Target
| tp_position
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Recharge
| 90
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Hotkey: G
| Effects: Halftrack can drop a Goliath Remote Controlled Bomb. — See Ability:Goliath Drop for details.
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