From CoH-Stats
Knight's Cross Holders
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| Squad Size
| 3
| Capture Rate
| 1
| Sup Threshold
| 0.2
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Health
| 270
| Sight
| 35
| Pin Threshold
| 0.6
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Cost
| 360
| Detection
| 7/0
| Recovery Rate
| 0.008
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Hotkey: K
| Population
| 6
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| Time
| 45
| Retreat Modifier
| 0.5
| Target Type
| infantry_heroic
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| Upkeep
| 8.064
| Reinforce Cost
| 0.5
| Critical Type
| infantry_heroic
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| Squad Slots
| 2
| Reinforce Time
| 1
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|
| [Expand][Hide]
|
| Health Regeneration Unlock "Fire Panzerfaust"
| 10.56/min
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| Received Suppression Received Damage
| 0.75 0.95
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| Maximum Health
| 1.2
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Tactics
- The only tier 4 infantry in the game, KCH are very effective anti-infantry specialists.
- KCH are harder to suppress and can take more than one sniper shots due to their special armor, however they are weak to flame weapons.
- Avoid enemy tanks at all cost, panzerfaust requires veterancy level 1 and is not very effective vs. most tanks.
- KCH come equipped with the Assault ability regardless of whether or not Blitzkriegs doctrine has been chosen.
- Although fearsome anti-infantry and possibly even a powerful anti-tank unit by using their panzerfausts, a single group of KCH will succumb to a basic British Bren troop carrier with the HMG upgrade if left unattended.
- 3 squads of vet 2 and up KCH can rush a mg team head on and take it out without being suppressed
- If you absolutely need to cap something, KCH is the best option. They won't be suppressed while running to the target, are hard to hit with arty and tanks due to small squad size, take 2 sniper shots per man, and don't take much damage from strafing run. The cost can be prohibitive, but when you have less than 100 victory points left and NEED to take a vp FAST, nothing else will do.
History
The Ritterkreuz (Knight's Cross) was one of the highest awards that could be given to German military personnel. To qualify the recipient had to have the Iron Cross 1st class, or be awarded it at the same time. In addition, there were three extra awards that could be appended to the Knight's Cross: Oak Leaves, Swords, and Diamonds. Only a total of 27 men received the Knight's Cross with Oak Leaves, Swords, and Diamonds by the end of the war.
The Knight's Cross Holders in Company of Heroes are an historically inaccurate unit that never would've existed. It was unheard of for an infantry unit to have every single member be a Knight's Cross Holder.
Built From
| [Expand][Hide]
|
| Health
| 775
| Target Type
| building
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Cost
| 26050
| Critical Type
| building
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Time
| 165
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Hotkey: P
| Effects: Deploys the most powerful Units in the Axis Army. Panther tanks, Panzer IV tanks, Ostwind Flak tanks, and Knights Cross Holders. — See Structure:Panzer Command for details.
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Doctrinal Abilities
| [Expand][Hide]
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| Cost
|
| Activation
| always_on
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Duration
| _
| Target
| tp_any
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Recharge
| 0
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Hotkey:
| Effects: $0 no key — See Ability:Zeal for details.
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| [Expand][Hide]
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| Cost
| 45
| Activation
| timed
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Duration
| 30
| Target
| tp_any
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Recharge
| 30
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Hotkey:
| Effects: All Infantry are ideologically motivated, and fight better in their own Territory. — See Ability:For the Fatherland for details.
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| [Expand][Hide]
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| Cost
| 150
| Activation
| timed
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Duration
| 30
| Target
| tp_any
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Recharge
| 60
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Hotkey:
| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. — See Ability:Blitzkrieg for details.
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| [Expand][Hide]
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| Cost
| 50
| Activation
| timed
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Duration
| 20
| Target
| tp_any
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Recharge
| 45
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Hotkey:
| Effects: All infantry will unleash a fearsome assault for the Leader at the cost of their safety, increases rate of fire and damage, but more susceptible to being hit. — See Ability:Inspired Assault for details.
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Squad Abilities
| [Expand][Hide]
|
| Cost
| 50
| Activation
| targeted
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Duration
| _
| Target
| tp_entity_and_squad_entity
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Recharge
| 20
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Hotkey: S
| Effects: The Squad will unleash a vicious rain of Grenades before getting into close range with the target. — See Ability:Assault for details.
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| [Expand][Hide]
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| Cost
| 35
| Activation
| timed
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Duration
| 60
| Target
| tp_any
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Recharge
| 60
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Hotkey: K
| Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can only be used in friendly territory. — See Ability:Medical Kit for details.
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| [Expand][Hide]
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| Cost
| 35
| Activation
| timed
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Duration
| 60
| Target
| tp_any
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Recharge
| 60
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Hotkey: K
| Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can be used anywhere. — See Ability:Field Medical Kit for details.
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| [Expand][Hide]
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| Cost
| 35
| Activation
| targeted
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Duration
| _
| Target
| tp_entity_and_squad_entity
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Recharge
| 15
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Hotkey: P
| Effects: Fire the disposable 100mm Panzerfaust at Enemy Armor or Structures. — See Ability:Fire Panzerfaust for details.
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Squad Weapons