From CoH-Stats
Zeal
|
| Faction
| Wehrmacht
|
Cost
|
|
Duration
| _
|
Hotkey:
| Recharge
| 0
|
| Activation
| always_on
|
| Target
| tp_any
|
Zeal increases the combat effectiveness as men die, this passive ability is always turned on once researched as a doctrinal upgrade.
Modifiers
- Less than 4 men (Volksgrenaders and Grenadiers only)
- Received Damage x 0.95
- Received Suppression x 0.85
- Weapon Accuracy x 1.15
- Maximum Health + 10
- Less than 3 men
- Weapon Accuracy x 1.15
- Received Damage x 0.95
- Received Suppression x 0.75
- Health Regeneration + 9.6/min
- Weapon Cooldown x 0.75
- Less than 2 men
- Suppression = 0
- Received Damage x 0.9
- Weapon Accuracy x 1.25
- Received Suppression x 0.75
- Weapon Cooldown x 0.25
- Weapon Reload x 0.75
Requires
| [Expand][Hide]
|
| Cost
| 1
| Time
|
|
Hotkey:
| Effects: Fanaticism causes Infantry Squads to fight more fiercely as they take losses. — See Upgrade:Zeal for details.
|
Available To
| [Expand][Hide]
|
| Squad Size
| 5
| Population
| 5
|
Cost
| 280
| Health
| 300
|
Time
| 30
| Target Type
| infantry
|
Hotkey: V
| Effects: Light Infantry with little combat experience. — See Infantry:Volksgrenadiers for details.
|
| [Expand][Hide]
|
| Squad Size
| 4
| Population
| 4
|
Cost
| 300
| Health
| 320
|
Time
| 30
| Target Type
| infantry
|
Hotkey: G
| Effects: Formed the backbone of the Axis forces. Can be equipped with MG42s and Panzerschrecks. — See Infantry:Grenadiers for details.
|
| [Expand][Hide]
|
| Squad Size
| 3
| Population
| 6
|
Cost
| 360
| Health
| 270
|
Time
| 45
| Target Type
| infantry_heroic
|
Hotkey: K
| Effects: Elite assault Troops equipped with MP44s. Excel in all combat situations. — See Infantry:Knight's Cross Holders for details.
|