From CoH-Stats
Fire Panzerfaust
|
| Faction
| Wehrmacht
|
Cost
| 35
|
Duration
| _
|
Hotkey: P
| Recharge
| 15
|
| Activation
| targeted
|
| Target
| tp_entity_and_squad_entity
|
one member of the squad will fire a Panzerfaust at the targeted unit.
- Volksgrenadier's panzerfaust require Skirmish phase (AKA tier 2)
- Knight's cross holder's panzerfaust require infantry veterancy level one
- Fallschirmjager's panzerfaust have no prerequisite.
Available to
| [Expand][Hide]
|
| Squad Size
| 5
| Population
| 5
|
Cost
| 280
| Health
| 300
|
Time
| 30
| Target Type
| infantry
|
Hotkey: V
| Effects: Light Infantry with little combat experience. — See Infantry:Volksgrenadiers for details.
|
| [Expand][Hide]
|
| Squad Size
| 3
| Population
| 6
|
Cost
| 360
| Health
| 270
|
Time
| 45
| Target Type
| infantry_heroic
|
Hotkey: K
| Effects: Elite assault Troops equipped with MP44s. Excel in all combat situations. — See Infantry:Knight's Cross Holders for details.
|
| [Expand][Hide]
|
| Squad Size
| 4
| Population
| 4
|
Cost
| 340
| Health
| 240
|
Time
| 32
| Target Type
| infantry_soldier
|
Hotkey: G
| Effects: Fallschirmjager infiltration squad — See Infantry:Fallschirmjager for details.
|
Requires
| [Expand][Hide]
|
| Cost
| 20035
| Time
| 45
|
Hotkey: E
| Effects: Requisition the Krieg Barracks to deploy Grenadier Squads, Mortar teams, Halftracks, and the Pak 38 Anti Tank Gun. — See Upgrade:Escalate to Skirmish Phase for details.
|
| [Expand][Hide]
|
| Health Regeneration Unlock "Fire Panzerfaust"
| 10.56/min
|
|
| Received Suppression Received Damage
| 0.75 0.95
|
|
| Maximum Health
| 1.2
|
|
Weapons