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Vehicle:T17 Armored Car
From CoH-Stats
T17 Armored Car
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| Health
| 175
| Max Speed
| 6.4
| Sight
| 35
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Cost
| 28040
| Acceleration
| 4.5
| Detection
| 0/0
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Time
| 45
| Deceleration
| 4.5
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Hotkey: C
| Population
| 4
| Rotation
| 50
| Target Type
| vehicle_m8
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| Upkeep
| 6.912
| Crush Human
| False
| Critical Type
| vehicle
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| Crush Mode
| Light
| Rear Damage Enabled
| true
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| [Expand][Hide]
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| Sandbags Add-on (Maximum Health)
| x2
| 8 Vet-Exp
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| Sight Radius
| x1.3
| 16 Vet-Exp
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| Accuracy
| x1.15
| 32 Vet-Exp
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Replace
| [Expand][Hide]
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| Health
| 150
| Population
| 4
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Cost
| 28030
| Max Speed
| 6.4
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Time
| 45
| Target Type
| vehicle_m8
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Hotkey: A
| Effects: Fast reconaissance Vehicle which is good at harrassing Enemy Infantry and destroying Light Vehicles. Can be equipped with better armor and an .50 HMG. — See Vehicle:M8 Armored Car for details.
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Info
- The T17 Armored Car is an alternative unit introduced in Tales of Valor. It can be chosen to swap in place with the M8 Greyhound.
- The T17 Armored Car gains sandbag add-ons at veterancy level 1 for free. This upgrade doubles the maximum health of the T17, similarly to the Armored Skirts upgrade for the M8 Greyhound.
- This unit lacks the Mine Drop ability of the M8 Greyhound but has the White Phosphorus Rounds ability, which allows it to stun enemy vehicles.
Tactics
- Use the T17's superior fire rate to easily take out infantry units, and use its White Phosphorus Rounds ability to disable enemy vehicles before they become a threat.
- To maximize its weapon effectiveness, the T17 must be in short range or else its accuracy and penetration will suffer significantly.
Built/Called In From
| [Expand][Hide]
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| Health
| 635
| Target Type
| building
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Cost
| 24045
| Critical Type
| building
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Time
| 112.5
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Hotkey: M
| Effects: Primary Vehicle Production Structure. Deploys M8 Armored Cars, Halftracks and 57mm Anti Tank guns. — See Structure:Motor Pool for details.
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OR
| [Expand][Hide]
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| Cost
| 800
| Activation
| targeted
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Duration
| 0
| Target
| tp_any
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Recharge
| 40
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Hotkey:
| Effects: A small Reinforcement Division is available. — See Ability:Off-Map Combat Group for details.
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Company Abilities
| [Expand][Hide]
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| Cost
| 150
| Activation
| timed
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Duration
| 20
| Target
| tp_any
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Recharge
| 45
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Hotkey:
| Effects: Crews will Repair their own Vehicles automatically. — See Ability:Field Repairs for details.
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| [Expand][Hide]
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| Cost
| 200
| Activation
| timed
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Duration
| 30
| Target
| tp_any
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Recharge
| 90
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Hotkey:
| Effects: Replaces up to 2 destroyed Allied tanks with a new Tank for a period of time. — See Ability:Allied War Machine for details.
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| [Expand][Hide]
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| Cost
| 2
| Time
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Hotkey:
| Effects: Light Vehicles can now capture Territory Sectors. — See Upgrade:Raid for details.
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Vehicle Abilities
| [Expand][Hide]
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| Cost
| 35
| Activation
| targeted
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Duration
| _
| Target
| tp_entity_and_squad_entity
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Recharge
| 15
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Hotkey:
| Effects: Fire a White Phosphorus Rounds at Enemy Armor. — See Ability:White Phosphorus Rounds for details.
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| [Expand][Hide]
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| Cost
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| Activation
| always_on
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Duration
| _
| Target
| tp_any
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Recharge
| 0
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Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
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Vehicle Upgrades
| [Expand][Hide]
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| Cost
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| Time
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Hotkey: S
| Effects: Equip the Armored Car with Sandbags for added protection. — See Upgrade:Staghound Sandbags for details.
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Vehicle Weapons
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