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Structure:Motor Pool
From CoH-Stats
Motor Pool
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| Health
| 635
| Sight
| 15
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Cost
| 24045
| Detection
| 3/0
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Time
| 112.5
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Hotkey: M
| Max Builders
| 8
| Target Type
| building
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| Reinforce Radius
| 0
| Critical Type
| building
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Constructs
| [Expand][Hide]
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| Health
| 150
| Population
| 4
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Cost
| 28030
| Max Speed
| 6.4
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Time
| 45
| Target Type
| vehicle_m8
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Hotkey: A
| Effects: Fast reconaissance Vehicle which is good at harrassing Enemy Infantry and destroying Light Vehicles. Can be equipped with better armor and an .50 HMG. — See Vehicle:M8 Armored Car for details.
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| [Expand][Hide]
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| Health
| 175
| Population
| 4
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Cost
| 28040
| Max Speed
| 6.4
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Time
| 45
| Target Type
| vehicle_m8
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Hotkey: C
| Effects: The T17 is a heavier armored car variant tested by US forces, able to use White Phosphorus rounds against enemy targets. — See Vehicle:T17 Armored Car for details.
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| [Expand][Hide]
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| Health
| 315
| Population
| 4
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Cost
| 22025
| Max Speed
| 7
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Time
| 40
| Target Type
| vehicle_m3
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Hotkey: H
| Effects: Transport and Reinforce Troops, or equip the Halftrack with a Quad .50 cal Turret. — See Vehicle:M3 Halftrack for details.
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| [Expand][Hide]
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| Health
| 300
| Population
| 3
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Cost
| 280
| Target Type
| towed_gun
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Time
| 67
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Hotkey: T
| Effects: The M1 57mm Anti Tank Gun offered reasonable protection against Enemy Tanks, but could also tackle hardened Structures. APC Shells improve armor penetration. — See Vehicle:M1 57mm Anti Tank Gun for details.
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