Effects: The SdKfz 221 Scout Car has great speed and mobility. Armed with an MG42 light machine gun, the Scout car can engage light targets and also capture and hold territory. — See Vehicle:Scout Car for details.
Effects: The Munitions Halftrack is specially equipped to deliver munitions to front line units. Infantry and vehicles within the support radius of the Munitions Halftrack will rapidly recharge any abilities that make use of munitions. — See Vehicle:Munitions Halftrack for details.
Effects: Powerful radios equip the 250/3 Funkwagen 'Vampire' enabling it to interdict enemy signals and disrupt their supply lines. This vehicle siphons resources away from enemy sectors that it sets up in. It has no weaponry of its own, so must be supported when in enemy territory. — See Vehicle:Funkwagen 'Vampire' Halftrack for details.