From CoH-Stats
Panzer Grenadiers
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| Squad Size
| 3
| Capture Rate
| 0.75
| Sup Threshold
| 0.2
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Health
| 165
| Sight
| 35
| Pin Threshold
| 0.65
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Cost
| 255
| Detection
| 7/0
| Recovery Rate
| 0.007
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Hotkey: G
| Population
| 3
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|
| Time
| 25.5
| Retreat Modifier
| 0.5
| Target Type
| infantry_soldier
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| Upkeep
| 6.0048
| Reinforce Cost
| 0.53
| Critical Type
| infantry
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| Squad Slots
| 5
| Reinforce Time
| 1
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| [Expand][Hide]
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| Received Damage Received Suppression Maximum Health Health Regeneration
| 0.95 0.85 1.1 3.36/min
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| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 12 Vet-Exp
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|
| Received Damage Received Suppression Maximum Health Health Regeneration
| 0.95 0.85 1.1 3.36/min
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| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 26 Vet-Exp
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|
| Received Damage Received Suppression Maximum Health Health Regeneration Received Accuracy
| 0.95 0.85 1.1 3.36/min 0.95
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| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 40 Vet-Exp
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Tactics
- On maps where munitions are plentiful, it is often wise to train Panzer Grenadier squads and then upgrade them with a weapon, rather than spending the extra manpower to train a heavy infantry squad that comes with the weapon. This basically allows you to trade save manpower at the expense of munitions.
For example, instead of training a squad of Assault Grenadiers for 360 manpower, a squad of Panzer Grenadiers could be trained for 255 manpower, and then for 75 munitions, upgraded with an MP44. Two squads of Assault Grenadiers would cost 720 manpower. Three squads of Panzer Grenadiers, upgraded with MP44s, would cost 765 manpower and 225 munitions. Thus, three squads are trained instead of only two, for approximately the same manpower cost. With an abundance of munitions this strategy is most effective; however, if munitions are scarce and manpower is plentiful, the heavy infantry squads may be a better idea.
- Panzer Grenadiers with the Gewehr 43 upgrade (No prerequisites needed) are deadly in a building, and will seem to survive there for a very long time. Therefore, Panzer Grenadiers can take a role similar to the entrenched Tommy. In chokepoint intensive maps such as Gilroy's Harbour, capture the chokepoint and put your Panzer Grenadiers in a building close to it to guard the point. Luckily, to Panzer Elite players, Panzer Grenadiers are cheap to produce, hence the PG spamming seen in many a game (Similar to the Wehrmacht's MG42 spam).
History
Panzergrenadiers were the infantry assigned to Panzer and Panzergrenadier divisions, and were the bulk of the fighting force in those formations. Transported either in trucks or SdKfz 251/1 halftracks, the role of the Panzergrenadier was to support the tanks when in offense, or defend the ground secured by the tanks. Their squads were armed with twice as many MG34 or MG42 light machine-guns than the regular Grenadiers, and their support weapons were nearly all towed or mounted in vehicles.
The Panzergrenadiers in Company of Heroes appear to be from the Panzeraufklärungsabteilung (Mechanized Reconnaissance Battalion) of a Panzer or Panzergrenadier division, due to the SdKfz 250 light half-tracks they are using, and the reference to "Spähtrupp" in their speech (Spähtrupp means scout patrol).
Built From
| [Expand][Hide]
|
| Health
| 1500
| Target Type
| building
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Cost
| 500
| Critical Type
| panel_building
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Time
| 61
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Hotkey:
| Effects: Deploy Pioneers and escalate Battle Phases to call in additional Reinforcements. — See Structure:Panzer Elite Headquarters for details.
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Can Construct
| [Expand][Hide]
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| Health
| 1000
| Target Type
| building
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Cost
| 22020
| Critical Type
| building
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Time
| 115
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Hotkey: L
| Effects: Makes available the Scout Car, Munitions Halftrack and 250/3 Funkwagen 'Vampire' Halftrack. Upgrades will equip squads with Anti Tank Grenades and increase the size of infantry squads. — See Structure:Logistik Kompanie for details.
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| [Expand][Hide]
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| Health
| 1000
| Target Type
| building
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Cost
| 22020
| Critical Type
| building
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Time
| 115
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Hotkey: K
| Effects: Makes available the Infantry Halftrack, Mortar Halftrack, and Tank Buster Squads. Available upgrades can increase territory capture rate of Infantry squads and improve their repair skills. — See Structure:Kampfgruppe Kompanie for details.
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| [Expand][Hide]
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| Health
| 1000
| Target Type
| building
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Cost
| 22030
| Critical Type
| building
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Time
| 115
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Hotkey: J
| Effects: Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade. — See Structure:Panzer-Jager Kommand for details.
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| [Expand][Hide]
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| Health
| 1000
| Target Type
| building
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Cost
| 22030
| Critical Type
| building
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Time
| 115
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Hotkey: S
| Effects: Initially produces the 250/10 Light Anti Tank Halftrack and Bergetiger Repair and Recovery vehicle. Can be upgraded to produce the Panzer IV Infantry Support Tank. A Veteran Sergeant makes squads tougher, harder to suppress, and gain experience more rapidly. — See Structure:Panzer-Support Kommand for details.
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Doctrinal Abilities
| [Expand][Hide]
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| Health
| 750
| Target Type
| defenses
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Cost
|
| Critical Type
| defenses
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Time
| 20
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Hotkey: R
| Effects: Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank. — See Structure:Road Blocks for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| _
| Target
| tp_entity
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Recharge
| 0
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Hotkey: C
| Effects: Disable a Strategic Point so it cannot be captured. — See Ability:Scorched Earth for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 10
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Hotkey:
| Effects: Order this squad to prepare the target building with booby traps that will be triggered by enemy units. — See Ability:Booby Trap Building for details.
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| [Expand][Hide]
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| Cost
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| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 25
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Hotkey: Y
| Effects: Wire strategic points and ambient buildings to explode when enemies begin capturing point, or enter building. — See Ability:Booby Traps for details.
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| [Expand][Hide]
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| Cost
| 1
| Time
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Hotkey:
| Effects: Panzer Elite infantry use their improved battlefield skills to detect enemy tanks at ranges beyond which they can see. — See Upgrade:Tank Awareness for details.
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| [Expand][Hide]
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| Cost
| 1
| Time
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Hotkey:
| Effects: Panzer Elite infantry can deploy Teller Mines. These weapons require great mass to trigger, meaning only vehicles will cause the mine to explode. — See Upgrade:Teller Mines for details.
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| [Expand][Hide]
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| Cost
| 3
| Time
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Hotkey:
| Effects: Panzerschreck upgrades now provide two Panzerschrecks, and AT grenade abilities now throw two AT Grenades. — See Upgrade:Double Infantry AT Efforts for details.
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Squad Abilities
| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| 0
| Target
| tp_entity_and_squad_entity
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Recharge
| 0
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Hotkey: E
| Effects: Repair a Structure or Vehicle for a nominal Resource cost. — See Ability:Repair for details.
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| [Expand][Hide]
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| Cost
| 20
| Activation
| targeted
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Duration
| _
| Target
| tp_squad
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Recharge
| 240
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Hotkey: V
| Effects: Rapid rifle fire from the G43s will force enemy units to the ground and keep them moving slowly for a short period of time. — See Ability:Suppressive Volley Fire for details.
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| [Expand][Hide]
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| Cost
| 20
| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 240
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Hotkey: K
| Effects: Throw an effective Anti Tank Grenade. This Grenade is not effective against infantry units in cover. — See Ability:Throw Anti Tank Grenade for details.
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| [Expand][Hide]
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| Cost
| 15
| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 240
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Hotkey: N
| Effects: The squad will throw a chemical Incendiary Grenade that will burn the selected area for a period of time. — See Ability:Throw Incendiary Grenade for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| 0
| Target
| tp_entity_and_squad_entity
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Recharge
| 0
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Hotkey: E
| Effects: Repair a Structure or Vehicle for a nominal Resource cost. — See Ability:Advanced Repair for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| timed
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Duration
| 15
| Target
| tp_any
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Recharge
| 60
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Hotkey: S
| Effects: Sprinting will make a squad move faster for a short time. — See Ability:Sprint for details.
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Squad Upgrades
| [Expand][Hide]
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| Cost
| 16020
| Time
| 35
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Hotkey: C
| Effects: Increase the Capture Rate of your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. When static, these squads are also trained to spot enemy mines. — See Upgrade:Field Craft for details.
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| [Expand][Hide]
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| Cost
| 50
| Time
| 30
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Hotkey: G
| Effects: Equip your Panzer Elite squad with two Gewehr 43 Rifles, excellent at long-range combat. — See Upgrade:Gewehr 43 Package for details.
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| [Expand][Hide]
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| Cost
| 16025
| Time
| 35
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Hotkey: I
| Effects: Increase Panzer Grenadier, Assault Grenadier, and Tank Buster squad sizes. — See Upgrade:Increase Squad Sizes for details.
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| [Expand][Hide]
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| Cost
| 22035
| Time
| 35
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Hotkey: E
| Effects: Upgrade the repair rate of your Panzer Grenadiers, Assault Grenadiers, and Tank Busters. — See Upgrade:Advanced Repair for details.
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| [Expand][Hide]
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| Cost
| 15020
| Time
| 35
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Hotkey: A
| Effects: Enables Anti Tank Grenades on your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. — See Upgrade:Anti Tank Grenades for details.
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| [Expand][Hide]
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| Cost
| 12020
| Time
| 35
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Hotkey: N
| Effects: Enables most Panzer Infantry with Incendiary Grenades that will burn an area for a period of time. — See Upgrade:Incendiary Grenades for details.
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| [Expand][Hide]
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| Cost
| 24040
| Time
| 35
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Hotkey: Z
| Effects: Panzer Grenadiers, Assault Grenadiers, and Tank Busters are tougher when grouped together. — See Upgrade:Group Zeal for details.
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| [Expand][Hide]
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| Cost
| 24040
| Time
| 35
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Hotkey: V
| Effects: Upgrade your Panzer Grenadier, Assault Grenadier, and Tank Buster squads with a Veteran Sergeant who increases the rate squads receive veterancy and reduces the amount of suppression they receive. — See Upgrade:Veteran Sergeant for details.
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| [Expand][Hide]
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| Cost
| 75
| Time
| 30
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Hotkey: U
| Effects: Equip Squad with MP44 Assault Rifles. MP44s provide Squads with excellent mid and short-range firepower. — See Upgrade:Panzer Elite MP44 for details.
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| [Expand][Hide]
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| Cost
| 75
| Time
| 30
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Hotkey: P
| Effects: Equip Squad with Panzerschreck. One of the deadliest Anti Tank weapons of the war, the RPzB 54 Panzerschreck could penetrate the armor of any Allied tank. — See Upgrade:Panzer Elite Panzerschreck for details.
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Squad Weapons