From CoH-Stats
Assault Grenadier Heavy Infantry
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| Squad Size
| 3
| Capture Rate
| 0.75
| Sup Threshold
| 0.2
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Health
| 165
| Sight
| 35
| Pin Threshold
| 0.65
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Cost
| 255
| Detection
| 7/0
| Recovery Rate
| 0.007
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Hotkey: G
| Population
| 3
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|
| Time
| 25.5
| Retreat Modifier
| 0.5
| Target Type
| infantry_soldier
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| Upkeep
| 6.0048
| Reinforce Cost
| 0.53
| Critical Type
| infantry
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| Squad Slots
| 5
| Reinforce Time
| 1
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|
| [Expand][Hide]
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|
| Received Damage Received Suppression Maximum Health Health Regeneration
| 0.95 0.85 1.1 3.36/min
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| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 12 Vet-Exp
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|
| Received Damage Received Suppression Maximum Health Health Regeneration
| 0.95 0.85 1.1 3.36/min
|
| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 26 Vet-Exp
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|
| Received Damage Received Suppression Maximum Health Health Regeneration Received Accuracy
| 0.95 0.85 1.1 3.36/min 0.95
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| Accuracy Reload Cooldown Penetration
| 1.15 0.9 0.9 1.15
| 40 Vet-Exp
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Tactics
- Assault Grenadiers are best used in close quarters due to their ability to devastate infantry in close range.
- Assault Grenadiers can be produced through the HQ also, it is a good idea on munitions heavy maps to build standard Panzer Grenadier's and use the MP44 upgrade to save 105 manpower!
History
Panzergrenadiers were the infantry assigned to Panzer and Panzergrenadier divisions, and were the bulk of the fighting force in those formations. Transported either in trucks or SdKfz 251/1 half-tracks, the role of the Panzergrenadier was to support the tanks when in offense, or defend ground recently secured by the tanks. Their squads were armed with twice as many MG34 or MG42 light machine-guns than the regular Grenadiers, and their support weapons were nearly all towed or mounted in vehicles.
The Panzergrenadiers in Company of Heroes appear to be from the Panzeraufklärungsabteilung (Mechanized Reconnaissance Battalion) of a Panzer or Panzergrenadier division, due to the SdKfz 250 light half-tracks they are using, and the reference to "Spähtrupp" in their speech (Spähtrupp means scout patrol).
Built From
| [Expand][Hide]
|
| Health
| 1000
| Target Type
| building
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Cost
| 22030
| Critical Type
| building
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Time
| 115
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Hotkey: J
| Effects: Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade. — See Structure:Panzer-Jager Kommand for details.
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Can Construct
| [Expand][Hide]
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| Health
| 1000
| Target Type
| building
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Cost
| 22020
| Critical Type
| building
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Time
| 115
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Hotkey: L
| Effects: Makes available the Scout Car, Munitions Halftrack and 250/3 Funkwagen 'Vampire' Halftrack. Upgrades will equip squads with Anti Tank Grenades and increase the size of infantry squads. — See Structure:Logistik Kompanie for details.
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| [Expand][Hide]
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| Health
| 1000
| Target Type
| building
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Cost
| 22020
| Critical Type
| building
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Time
| 115
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Hotkey: K
| Effects: Makes available the Infantry Halftrack, Mortar Halftrack, and Tank Buster Squads. Available upgrades can increase territory capture rate of Infantry squads and improve their repair skills. — See Structure:Kampfgruppe Kompanie for details.
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| [Expand][Hide]
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| Health
| 1000
| Target Type
| building
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Cost
| 22030
| Critical Type
| building
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Time
| 115
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Hotkey: J
| Effects: Initially produces Assault Grenadiers and a 20mm Armored Car. Can be upgraded to produce the Marder III Tank Hunter. Infantry can be improved via the Group Zeal upgrade. — See Structure:Panzer-Jager Kommand for details.
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| [Expand][Hide]
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| Health
| 1000
| Target Type
| building
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Cost
| 22030
| Critical Type
| building
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Time
| 115
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Hotkey: S
| Effects: Initially produces the 250/10 Light Anti Tank Halftrack and Bergetiger Repair and Recovery vehicle. Can be upgraded to produce the Panzer IV Infantry Support Tank. A Veteran Sergeant makes squads tougher, harder to suppress, and gain experience more rapidly. — See Structure:Panzer-Support Kommand for details.
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Doctrinal Abilities
| [Expand][Hide]
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| Health
| 750
| Target Type
| defenses
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Cost
|
| Critical Type
| defenses
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Time
| 20
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Hotkey: R
| Effects: Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank. — See Structure:Road Blocks for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| _
| Target
| tp_entity
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Recharge
| 0
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Hotkey: C
| Effects: Disable a Strategic Point so it cannot be captured. — See Ability:Scorched Earth for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 10
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Hotkey:
| Effects: Order this squad to prepare the target building with booby traps that will be triggered by enemy units. — See Ability:Booby Trap Building for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 25
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Hotkey: Y
| Effects: Wire strategic points and ambient buildings to explode when enemies begin capturing point, or enter building. — See Ability:Booby Traps for details.
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| [Expand][Hide]
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| Cost
| 1
| Time
|
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Hotkey:
| Effects: Panzer Elite infantry use their improved battlefield skills to detect enemy tanks at ranges beyond which they can see. — See Upgrade:Tank Awareness for details.
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| [Expand][Hide]
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| Cost
| 1
| Time
|
|
Hotkey:
| Effects: Panzer Elite infantry can deploy Teller Mines. These weapons require great mass to trigger, meaning only vehicles will cause the mine to explode. — See Upgrade:Teller Mines for details.
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Squad Abilities
| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| 0
| Target
| tp_entity_and_squad_entity
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Recharge
| 0
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Hotkey: E
| Effects: Repair a Structure or Vehicle for a nominal Resource cost. — See Ability:Repair for details.
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| [Expand][Hide]
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| Cost
| 20
| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 240
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Hotkey: K
| Effects: Throw an effective Anti Tank Grenade. This Grenade is not effective against infantry units in cover. — See Ability:Throw Anti Tank Grenade for details.
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| [Expand][Hide]
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| Cost
| 15
| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 240
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Hotkey: N
| Effects: The squad will throw a chemical Incendiary Grenade that will burn the selected area for a period of time. — See Ability:Throw Incendiary Grenade for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| 0
| Target
| tp_entity_and_squad_entity
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Recharge
| 0
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Hotkey: E
| Effects: Repair a Structure or Vehicle for a nominal Resource cost. — See Ability:Advanced Repair for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| timed
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Duration
| 15
| Target
| tp_any
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Recharge
| 60
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Hotkey: S
| Effects: Sprinting will make a squad move faster for a short time. — See Ability:Sprint for details.
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Squad Upgrades
| [Expand][Hide]
|
| Cost
| 16020
| Time
| 35
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Hotkey: C
| Effects: Increase the Capture Rate of your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. When static, these squads are also trained to spot enemy mines. — See Upgrade:Field Craft for details.
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| [Expand][Hide]
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| Cost
| 16025
| Time
| 35
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Hotkey: I
| Effects: Increase Panzer Grenadier, Assault Grenadier, and Tank Buster squad sizes. — See Upgrade:Increase Squad Sizes for details.
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| [Expand][Hide]
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| Cost
| 22035
| Time
| 35
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Hotkey: E
| Effects: Upgrade the repair rate of your Panzer Grenadiers, Assault Grenadiers, and Tank Busters. — See Upgrade:Advanced Repair for details.
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| [Expand][Hide]
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| Cost
| 15020
| Time
| 35
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Hotkey: A
| Effects: Enables Anti Tank Grenades on your Panzer Grenadier, Assault Grenadier, and Tank Buster squads. — See Upgrade:Anti Tank Grenades for details.
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| [Expand][Hide]
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| Cost
| 12020
| Time
| 35
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Hotkey: N
| Effects: Enables most Panzer Infantry with Incendiary Grenades that will burn an area for a period of time. — See Upgrade:Incendiary Grenades for details.
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| [Expand][Hide]
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| Cost
| 24040
| Time
| 35
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Hotkey: Z
| Effects: Panzer Grenadiers, Assault Grenadiers, and Tank Busters are tougher when grouped together. — See Upgrade:Group Zeal for details.
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| [Expand][Hide]
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| Cost
| 24040
| Time
| 35
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Hotkey: V
| Effects: Upgrade your Panzer Grenadier, Assault Grenadier, and Tank Buster squads with a Veteran Sergeant who increases the rate squads receive veterancy and reduces the amount of suppression they receive. — See Upgrade:Veteran Sergeant for details.
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Squad Weapons