From CoH-Stats
Grenadiers
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| Squad Size
| 4
| Capture Rate
| 1.5
| Sup Threshold
| 0.2
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Health
| 320
| Sight
| 35
| Pin Threshold
| 0.6
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Cost
| 300
| Detection
| 7/0
| Recovery Rate
| 0.008
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Hotkey: G
| Population
| 4
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| Time
| 30
| Retreat Modifier
| 0.5
| Target Type
| infantry
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| Upkeep
| 5.376
| Reinforce Cost
| 0.5
| Critical Type
| infantry
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| Squad Slots
| 4
| Reinforce Time
| 1
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|
| [Expand][Hide]
|
| Health Regeneration
| 10.56/min
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| Upgrade to Infantry Elite Target Type
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| Maximum Health
| 1.2
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Tactics
- Essentially the Wehrmacht's Riflemen squad; versatile with many upgrades for facing multiple threat types, and a high capping-speed.
- Don't drop any Panzerschreck to enemy hands. Do pick up the dropped Panzerschrecks even with the cost of a squad.
- The MG42 LMG upgrade gives them some abilities of the MG42 Team, but they have more members and do not need to set up the MG42 to use it. The downsides are of course that it's less effective and you need to be still to use it.
History
Grenadier is a general term to use for German Infantry.
Built/Formed From
| [Expand][Hide]
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| Health
| 500
| Target Type
| building
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Cost
| 22025
| Critical Type
| building
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Time
| 90
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Hotkey: B
| Effects: Deploys Grenadier Squads, Mortar Teams, Pak 38 Anti Tank guns, and Halftracks. — See Structure:Krieg Barracks for details.
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OR
| [Expand][Hide]
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| Health
| 600
| Target Type
| building_bunker
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Cost
| 150
| Critical Type
| building
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Time
| 60
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Hotkey: B
| Effects: Primary defensive Structure. Can upgrade to an Aid Station, Repair Station or an MG Emplacement. — See Structure:Bunker for details.
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Can Construct
| [Expand][Hide]
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| Health
| 220
| Target Type
| defenses
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Cost
|
| Critical Type
| defenses
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Time
| 12
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Hotkey: S
| Effects: Sand bags provide Troops with cover. — See Structure:Sand Bags for details.
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| [Expand][Hide]
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| Health
| 110
| Target Type
| defenses
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Cost
|
| Critical Type
| defenses
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Time
| 5
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Hotkey: W
| Effects: Barbed Wire fences stop Enemy Troops from entering your Territory. — See Structure:Barbed Wire for details.
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Doctrinal Abilities
| [Expand][Hide]
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| Cost
|
| Activation
| always_on
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Duration
| _
| Target
| tp_any
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Recharge
| 0
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Hotkey:
| Effects: $0 no key — See Ability:Zeal for details.
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| [Expand][Hide]
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| Cost
| 45
| Activation
| timed
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Duration
| 30
| Target
| tp_any
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Recharge
| 30
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Hotkey:
| Effects: All Infantry are ideologically motivated, and fight better in their own Territory. — See Ability:For the Fatherland for details.
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| [Expand][Hide]
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| Cost
| 150
| Activation
| timed
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Duration
| 30
| Target
| tp_any
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Recharge
| 60
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Hotkey:
| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. — See Ability:Blitzkrieg for details.
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| [Expand][Hide]
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| Cost
| 50
| Activation
| targeted
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Duration
| _
| Target
| tp_entity_and_squad_entity
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Recharge
| 20
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Hotkey: S
| Effects: The Squad will unleash a vicious rain of Grenades before getting into close range with the target. — See Ability:Assault for details.
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| [Expand][Hide]
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| Cost
| 50
| Activation
| timed
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Duration
| 20
| Target
| tp_any
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Recharge
| 45
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Hotkey:
| Effects: All infantry will unleash a fearsome assault for the Leader at the cost of their safety, increases rate of fire and damage, but more susceptible to being hit. — See Ability:Inspired Assault for details.
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Squad Abilities
| [Expand][Hide]
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| Cost
| 35
| Activation
| timed
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Duration
| 60
| Target
| tp_any
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Recharge
| 60
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Hotkey: K
| Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can only be used in friendly territory. — See Ability:Medical Kit for details.
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| [Expand][Hide]
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| Cost
| 35
| Activation
| timed
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Duration
| 60
| Target
| tp_any
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Recharge
| 60
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Hotkey: K
| Effects: Use of the Medical Kit will heal your Squad over time. This Medical Kit can be used anywhere. — See Ability:Field Medical Kit for details.
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| [Expand][Hide]
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| Cost
| 25
| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 15
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Hotkey: N
| Effects: The Squad will throw a Model 24 Stielgranate. — See Ability:Throw M24 Grenade for details.
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Squad Upgrades
| [Expand][Hide]
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| Cost
| 75
| Time
| 30
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Hotkey: U
| Effects: Equip Squad with MG42 Light Machine Gun. The addition of an MG42 Light Machine Gun to the Squad vastly improves their firepower, but at a slight reduction of mobility. — See Upgrade:MG42 Light Machine Gun for details.
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| [Expand][Hide]
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| Cost
| 75
| Time
| 30
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Hotkey: P
| Effects: Equip Squad with Panzerschreck. One of the deadliest Anti Tank weapons of the war, the RPzB 54 Panzerschreck could penetrate the armor of any Allied tank. — See Upgrade:Wehrmacht Panzerschreck for details.
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Squad Weapons