From CoH-Stats
Tetrarch Light Tank
|
| Health
| 300
| Max Speed
| 8
| Sight
| 35
|
Cost
| 30025
| Acceleration
| 4
| Detection
| 0/0
|
Time
| 30
| Deceleration
| 7
|
|
|
Hotkey: T
| Population
| 6
| Rotation
| 60
| Target Type
| vehicle_m8
|
| Upkeep
| 5.5008
| Crush Human
|
| Critical Type
| armour
|
|
|
| Crush Mode
|
| Rear Damage Enabled
| true
|
Tactics
- Use the Tetrarch's darting speed to avoid enemy tanks.
- The Tetrarch glider does not always land in the direction intended, be prepared and land in open spaces rather than confined areas such as city streets.
- When deploying the Tetrarch glider, be sure to scout out the LZ before landing, there's nothing worse than landing next to a pair of Panthers.
- The Tetrarch's speed and firepower make it an excellent counter to Halftracks, Armored Car, and 20mm Puma. In a pinch you can circle strafe a lone Marder III or StuG.
- After the glider deploys its Tetrarch, the glider can be used to produce additional Tetrarchs.
- If your really intend to use the Tetrarch, you need to get the Littlejohn adapter. This will triple the initially pathetic penetration of the main gun and make it useful for only 50 munitions.
- An upgunned and over-repaired Tetrarch can deliver the killing blow to a heavily damaged King Tiger and then get out of trouble thanks to its speed.
History
The first Tetrarch prototype (then called a PR Tank or Purdah), was produced by Vickers-Armstrong in 1938. The vehicle was approved by the Army and production started in 1940, only to cease soon after following the bad performance of light tanks during the prevailing stage of the war.
The production of Mk VIIs was restarted in 1941 following the adoption of the vehicle by airborne forces, since it was light enough to be deployed from the air, via Hamilcar gliders, to support paratroops. The name "Tetrarch" was given to the vehicle in 1943.
Requires
| [Expand][Hide]
|
| Cost
| 2
| Time
|
|
Hotkey:
| Effects: A heavy Hamilcar glider can deliver a Tetrarch light tank armed with a 2 Pounder gun. — See Upgrade:Tetrarch Tank for details.
|
Called In Using
| [Expand][Hide]
|
| Cost
| 450
| Activation
| targeted
|
Duration
| _
| Target
| tp_position
|
Recharge
| 75
|
|
|
Hotkey:
| Effects: Call in a glider loaded with a Tetrarch Tank. The glider is capable of producing more Tetrarch Tanks in territory. — See Ability:Glider with Tetrarch for details.
|
Support Abilities
| [Expand][Hide]
|
| Cost
| 50
| Activation
| targeted
|
Duration
| _
| Target
| tp_position
|
Recharge
| 55
|
|
|
Hotkey: B
| Effects: The Cromwell Command Tank can call in smoke rounds along a path to provide excellent cover. — See Ability:Creeping Smoke Barrage for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
| 25
| Activation
| targeted
|
Duration
| 30
| Target
| tp_entity_and_position
|
Recharge
| 10
|
|
|
Hotkey: S
| Effects: A Smoke Round is fired from the vehicle, temporarily masking itself or targets. — See Ability:Tetrarch Smoke Shell for details.
|
Vehicle Upgrades
| [Expand][Hide]
|
| Cost
| 50
| Time
| 30
|
Hotkey: L
| Effects: Littlejohn Adapter increases projectile velocity and armor penetration of the 2 Pounder Gun. — See Upgrade:Littlejohn Adapter for details.
|
Vehicle Weapons