From CoH-Stats
Sherman Calliope
|
| Health
| 636
| Max Speed
| 4
| Sight
| 35
|
Cost
| 42090
| Acceleration
| 1.6
| Detection
| 0/0
|
Time
| 55
| Deceleration
| 4
|
|
|
Hotkey:
| Population
| 10
| Rotation
| 35
| Target Type
| armour_sherman
|
| Upkeep
| 13.824
| Crush Human
| true
| Critical Type
| supply_truck
|
|
|
| Crush Mode
| crush_medium
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
| Maximum Speed Barrage Recharge
| 1.25 -5
| 12 Vet-Exp
|
| Penetration Barrage Recharge
| 1.5 -5
| 24 Vet-Exp
|
| Damage Barrage Recharge
| 1.25 -5
| 36 Vet-Exp
|
Tactics
- The Calliope can only be used with the Armored Doctrine.
- Calliopes do decent damage to vehicles and tanks.
- The closer the calliope is to the target it is barraging the less spread the rockets will have.
- Calliopes are excellent to use to support a Pershing, call in a calliope barrage first to weaken enemy tanks then move the Pershing in to attack the weakened tanks.
History
The US Army felt that they needed a rocket launcher of their own to match the German Nebelwerfer, and additionally sought to place it on a self-propelled chassis. One of the projects to develop a rocket platform brought forth the M4 Sherman Calliope, marrying the T-34 Calliope launcher to an M4 Sherman. This platform was given field trials in Italy, where it met with mixed results. The weapon's maximum range was shorter than desired, and it could only reach that range if the tank was angled upwards on a slope. The launcher was connected to the main gun, using it to traverse the launcher up and down, so the gun couldn't fire until the launcher was ejected. Reloading was a laborious process, and the tank crews required significant retraining to act as competent artillery. Despite this, the trials proved the rocket barrage was devastating against even armoured targets, and some of the modified vehicles were used in the main European theater in a select few tank battalions.
The M4 Sherman Calliope is another vehicle that shows up too early in Company of Heroes. There were none available during the Normandy invasion, and would only appear until their field trials in Italy were completed and that nation had fallen.
Requires
| [Expand][Hide]
|
| Cost
| 3
| Time
|
|
Hotkey:
| Effects: Deploy an M4 Sherman outfitted with a Calliope T34 Rocket Launcher to the battlefield. — See Upgrade:Calliope Rocket Launcher for details.
|
Called In Using
| [Expand][Hide]
|
| Cost
| 650
| Activation
| targeted
|
Duration
| 0
| Target
| tp_any
|
Recharge
| 45
|
|
|
Hotkey:
| Effects: An M4 Sherman equipped with a T34 Calliope Rocket Launcher is available for mobile Artillery Support. — See Ability:M4 Sherman Calliope Reinforcement for details.
|
Company Abilities
| [Expand][Hide]
|
| Cost
| 150
| Activation
| timed
|
Duration
| 20
| Target
| tp_any
|
Recharge
| 45
|
|
|
Hotkey:
| Effects: Crews will Repair their own Vehicles automatically. — See Ability:Field Repairs for details.
|
| [Expand][Hide]
|
| Cost
| 200
| Activation
| timed
|
Duration
| 30
| Target
| tp_any
|
Recharge
| 90
|
|
|
Hotkey:
| Effects: Replaces up to 2 destroyed Allied tanks with a new Tank for a period of time. — See Ability:Allied War Machine for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| targeted
|
Duration
| _
| Target
| tp_position
|
Recharge
| 90
|
|
|
Hotkey: B
| Effects: Ripple fire a massive Rocket Barrage from the T34 Launcher on the Calliope. — See Ability:Calliope Barrage for details.
|
| [Expand][Hide]
|
| Cost
| 50
| Activation
| timed
|
Duration
| 29
| Target
| tp_entity_and_position
|
Recharge
| 45
|
|
|
Hotkey: S
| Effects: A Smoke Round is fired from the vehicle, temporarily masking itself or targets. — See Ability:Sherman Smoke Shell for details.
|
Vehicle Upgrades
| [Expand][Hide]
|
| Cost
| 15025
| Time
| 45
|
Hotkey: N
| Effects: Equip your M4 Sherman's with Smoke Canisters to create Defensive Smoke Screens. — See Upgrade:Defensive Smoke Screen for details.
|
Vehicle Weapons