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Vehicle:Schwimmwagen Type 166
From CoH-Stats
Schwimmwagen Type 166
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| Health
| 175
| Max Speed
| 6.8
| Sight
| 55
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Cost
| 240
| Acceleration
| 10
| Detection
| 18/0
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Time
| 45
| Deceleration
| 10
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Hotkey: W
| Population
| 2
| Rotation
| 105
| Target Type
| armour_motorcycle
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| Upkeep
| 2.688
| Crush Human
| False
| Critical Type
| light_vehicle
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| Crush Mode
| None
| Rear Damage Enabled
| false
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| [Expand][Hide]
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| Received Damage Received Accuracy (While Moving)
| x0.85 x0.85
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| Maximum Health Received Accuracy (While Moving)
| x1.15 x0.85
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| Received Penetration Received Accuracy (While Moving)
| x0.75 x0.80
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Info
- The Wehrmacht Schwimmwagen Type 166 is an alternative unit introduced in Tales of Valor. It can be chosen to swap in place of the Wehrmacht Motorcycle.
- The Schwimmwagen Type 166 is slower than the Motorcycle and is more expensive in both cost and time to produce. However, it has 50 more health than the Motorcycle and can reverse.
- Schwimmwagens of both varieties are penalized less when travelling through water terrain, as they have a 0.8 (80%) movement speed modifier compared to 0.3 (30%) for most vehicles.
Tactics
- The Wehrmacht Schwimmwagen's extra health and ability to reverse (unlike the Motorcycle), makes it able to stay in combat longer. This makes the Schwimmwagen Type 166 more useful in narrow fighting spaces or when fighting over water. However, the slower speed, expensive cost, and long build time makes it less viable in many other situations.
- Due to the long build time, it is recommended to build the Schwimmwagen after producing other starting units, especially in the early game.
Built From
| [Expand][Hide]
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| Health
| 500
| Target Type
| building
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Cost
| 22015
| Critical Type
| building
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Time
| 60
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Hotkey: W
| Effects: Deploys Volksgrenadier Squads, Snipers, Heavy Machine Gun teams and Motorcycles. — See Structure:Wehrmacht Quarters for details.
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Doctrinal Abilities
| [Expand][Hide]
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| Cost
| 150
| Activation
| timed
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Duration
| 30
| Target
| tp_any
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Recharge
| 60
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Hotkey:
| Effects: All Tanks and Armored Vehicles move more quickly, crush everything in their path, and fire more frequently. Infantry sprint to keep pace. — See Ability:Blitzkrieg for details.
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Vehicle Abilities
| [Expand][Hide]
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| Cost
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| Activation
| always_on
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Duration
| _
| Target
| tp_any
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Recharge
| 0
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Hotkey:
| Effects: $0 no key — See Ability:Vehicle Cover for details.
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Vehicle Weapons
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