From CoH-Stats
Luftwaffe Squad
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| Squad Size
| 5
| Capture Rate
| 1
| Sup Threshold
| 0.2
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Health
| 275
| Sight
| 35
| Pin Threshold
| 0.6
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Cost
| 350
| Detection
| 7/0
| Recovery Rate
| 0.008
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Hotkey:
| Population
| 5
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| Time
| 75
| Retreat Modifier
| 0.5
| Target Type
| infantry
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| Upkeep
| 6.72
| Reinforce Cost
| 0.5
| Critical Type
| infantry
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| Squad Slots
| 4
| Reinforce Time
| 1
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| [Expand][Hide]
|
|
| Received Damage Received Suppression Maximum Health Health Regeneration
| 0.95 0.85 1.1 3.36/min
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| Accuracy Reload Cooldown Penetration
| 1.1 0.9 0.9 1.15
| 8 Vet-Exp
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|
| Received Damage Received Suppression Maximum Health Health Regeneration
| 0.95 0.85 1.1 3.36/min
|
| Accuracy Reload Cooldown Penetration
| 1.1 0.9 0.9 1.15
| 22 Vet-Exp
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|
| Received Damage Received Suppression Maximum Health Health Regeneration Received Accuracy
| 0.95 0.85 1.1 3.36/min 0.95
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| Accuracy Reload Cooldown Penetration
| 1.1 0.9 0.9 1.15
| 38 Vet-Exp
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Tactics
- Luftwaffe Ground Forces can build the Flakvierling 38, and with a Doctrine upgrade, the 88mm Flak 36.
- It is advisable to let your Luftwaffe Ground Forces pick up fallen weapons due to their weak firepower.
- Luftwaffe Units are arguably the best units for manning fallen emplacements and weapons, due to their cheap reinforcement costs.
- Use the Luftwaffe advanced repair wisely, keep them off the front lines and repairing damaged vehicles.
History
As losses mounted in the Eastern Front, the Heer (Regular Army) requested that the Luftwaffe transfer surplus personnel to bolster their manpower. Herman Göring, the head of the Luftwaffe, refused and instead ordered the formation of Luftwaffe Field Divisions that would be solely under his command. This hastily-raised infantry divisions were given only rudimentary training and suffered from equipment shortages. As a result, their performance was poor when they entered battle against Soviet forces. Some divisions were utterly destroyed, and those that were not wiped out were placed under the Heer's jurisdiction. By the time the Western Allies invaded Normandy, all the remaining Luftwaffe Field units were part of the Heer and assigned to defensive duties.
The Luftwaffe squad in Company of Heroes appears to be from a Flaksturmregiment (Anti-aircraft Assault Regiment), which were independent Luftwaffe Field units that provided anti-aircraft defense for other units.
Requires
| [Expand][Hide]
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| Cost
| 1
| Time
|
|
Hotkey:
| Effects: Luftwaffe ground forces are adequate soldiers who can construct light defenses and, more importantly, devastating AA weapons including the Flakvierling quad 20mm cannon. — See Upgrade:Luftwaffe Ground Forces for details.
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Called In Using
| [Expand][Hide]
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| Cost
| 260
| Activation
| targeted
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Duration
| 0
| Target
| tp_any
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Recharge
| 40
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Hotkey:
| Effects: Luftwaffe ground forces are light combat troops also capable of constructing simple defenses and AA weapons. — See Ability:Luftwaffe Ground Forces for details.
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Can Construct
| [Expand][Hide]
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| Health
| 110
| Target Type
| defenses
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Cost
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| Critical Type
| defenses
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Time
| 5
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Hotkey: W
| Effects: Barbed Wire fences stop Enemy Troops from entering your Territory. — See Structure:Barbed Wire for details.
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| [Expand][Hide]
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| Health
| 750
| Target Type
| defenses
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Cost
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| Critical Type
| defenses
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Time
| 20
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Hotkey: R
| Effects: Road Blocks are extremely tough piles of junk material scraped together to block off an area. Roadblocks must be destroyed and cannot be crushed by any tank. — See Structure:Road Blocks for details.
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| [Expand][Hide]
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| Health
| 220
| Target Type
| defenses
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Cost
|
| Critical Type
| defenses
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Time
| 12
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Hotkey: S
| Effects: Sand bags provide Troops with cover. — See Structure:Sand Bags for details.
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| [Expand][Hide]
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| Health
| 250
| Population
| 6
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Cost
| 30030
| Target Type
| flak
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Time
| 76
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Hotkey: V
| Effects: This emplaced AA weapon delivers a devastating volume of 20mm firepower against light and soft targets. — See Vehicle:Luftwaffe Flakvierling 38 for details.
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| [Expand][Hide]
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| Health
| 375
| Population
| 11
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Cost
| 40075
| Target Type
| flak
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Time
| 60
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Hotkey: F
| Effects: The 88mm Flak 36 provides fearsome Anti Tank and Anti Air firepower. — See Vehicle:Panzer Elite 88mm Flak 36 for details.
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Squad Abilities
| [Expand][Hide]
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| Cost
|
| Activation
| targeted
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Duration
| 0
| Target
| tp_entity_and_squad_entity
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Recharge
| 0
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Hotkey: E
| Effects: Repair a Structure or Vehicle for a nominal Resource cost. — See Ability:Advanced Repair for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| timed
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Duration
| 15
| Target
| tp_any
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Recharge
| 60
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Hotkey: S
| Effects: Sprinting will make a squad move faster for a short time. — See Ability:Sprint for details.
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Squad Weapons