From CoH-Stats
Engineers
|
| Squad Size
| 3
| Capture Rate
| 1
| Sup Threshold
| 0.02
|
Health
| 165
| Sight
| 35
| Pin Threshold
| 0.6
|
Cost
| 140.01
| Detection
| 7/0
| Recovery Rate
| 0.008
|
Hotkey: E
| Population
| 3
|
|
|
|
|
| Time
| 21
| Retreat Modifier
| 0.5
| Target Type
| infantry
|
| Upkeep
| 9.36
| Reinforce Cost
| 0.5
| Critical Type
| infantry
|
| Squad Slots
| 2
| Reinforce Time
| 1
|
|
|
| [Expand][Hide]
|
| Accuracy Rec. Accuracy
| 1.15 0.8
| 8 Vet-Exp
|
| Cooldown Received Suppression Received Damage
| 0.75 0.75 0.85
| 16 Vet-Exp
|
| Accuracy Damage
| 1.2 1.5
| 32 Vet-Exp
|
Tactics
- Engineers are extremely easy to suppress and should be kept out of heavy combat.
- Use flamer Engineers in conjunction with Riflemen to weed garrisoned MG42's out of buildings. Bait the MG with the Riflemen and flank the building with the engineers to roast the HMG squad out.
- Engineers' demolition charges can be used to blow up obstacles, lay traps, or offensively to destroy enemy base buildings.
- Engineers do a lot of damage Vs Panzer Grenadiers as they have no penalty towards their armor type. However Riflemen have a penalty against Panzer Grenadier armor.
History
The history of United States Army Corps of Engineers can be traced back to June 16, 1775, when the Continental Congress organized an army with a chief engineer and two assistants. Colonel Richard Gridley became General George Washington's first chief engineer; however, it was not until 1779 that Congress created a separate Corps of Engineers. One of its first tasks was to build fortifications near Boston at Bunker Hill. The first Corps was mostly composed of French subjects, who had been hired by General Washington from the service of Louis XVI.
The Corps of Engineers as it is known today came into being on March 16, 1802, when President Thomas Jefferson was authorized to "organize and establish a Corps of Engineers ... that the said Corps ... shall be stationed at West Point in the State of New York and shall constitute a Military Academy." The United States Military Academy was under the direction of the Corps of Engineers until 1866. The Corps's authority over river works in the United States began with its fortification of New Orleans after the War of 1812. A Corps of Topographical Engineers, authorized on July 4, 1838, consisted only of officers and was used for mapping and the design and construction of federal civil works such as lighthouses. It included such officers as George Meade. It was merged with the Corps of Engineers in March, 1863. In the mid-1800s, Corps of Engineers' officers ran Lighthouse Districts in tandem with US Naval officers.
From the beginning, many politicians wanted the Corps to contribute to both military construction and works of a civil nature. Assigned the military construction mission in 1941, the Corps built facilities at home and abroad to support the U.S. Army and Air Force. In the 20th century, the Corps became the lead federal flood control agency and significantly expanded its civil works activities, becoming among other things a major provider of hydroelectric energy and the country’s leading provider of recreation; its role in responding to natural disasters also grew dramatically. In the late 1960s, the Corps became a leading environmental preservation and restoration agency.
In World War II, every division contained an Engineer battalion. Transported in trucks or M3 half-tracks, the Engineer Combat platoons were organized into operating squads armed with rifles, one machine-gun squad for defense, and sometimes also included a bulldozer or M4 Sherman with a bulldozer blade. These platoons were assigned out to assist other units in the field, and only fought cohesively as a full company during the Battle of the Bulge when the situation became desperate.
Built/Called In From
| [Expand][Hide]
|
| Health
| 1500
| Target Type
| building
|
Cost
| 500
| Critical Type
| panel_building
|
Time
| 90
|
|
|
Hotkey:
| Effects: Primary Structure, generates the majority of the Allied Manpower production. Deploys Engineers and Engineer upgrades. — See Structure:American Headquarters for details.
|
OR
| [Expand][Hide]
|
| Cost
| 100
| Activation
| targeted
|
Duration
| 0
| Target
| tp_position
|
Recharge
| 40
|
|
|
Hotkey:
| Effects: Engineer Reinforcements to continue the fight — See Ability:Engineers Reinforcement for details.
|
Can Construct
| [Expand][Hide]
|
| Health
| 500
| Target Type
| building
|
Cost
| 16015
| Critical Type
| building
|
Time
| 70
|
|
|
Hotkey: B
| Effects: Deploy Riflemen Squads and Jeeps from the Barracks. Also contains upgrades for the Riflemen. — See Structure:Barracks for details.
|
| [Expand][Hide]
|
| Health
| 500
| Target Type
| building
|
Cost
| 18015
| Critical Type
| building
|
Time
| 70
|
|
|
Hotkey: W
| Effects: Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers. — See Structure:Weapons Support Center for details.
|
| [Expand][Hide]
|
| Health
| 420
| Target Type
| building
|
Cost
| 10050
| Critical Type
| building
|
Time
| 120
|
|
|
Hotkey: S
| Effects: Logistic Support. Reduces unit Upkeep and Support costs. — See Structure:Supply Yard for details.
|
| [Expand][Hide]
|
| Health
| 635
| Target Type
| building
|
Cost
| 24045
| Critical Type
| building
|
Time
| 112.5
|
|
|
Hotkey: M
| Effects: Primary Vehicle Production Structure. Deploys M8 Armored Cars, Halftracks and 57mm Anti Tank guns. — See Structure:Motor Pool for details.
|
| [Expand][Hide]
|
| Health
| 775
| Target Type
| building
|
Cost
| 35090
| Critical Type
| building
|
Time
| 165
|
|
|
Hotkey: T
| Effects: Primary Tank Production Structure. Deploys M10's, M4 Shermans as well as Sherman Crocodiles. Also contains upgrades for the M4 Sherman. — See Structure:Tank Depot for details.
|
| [Expand][Hide]
|
| Health
| 110
| Target Type
| defenses
|
Cost
|
| Critical Type
| defenses
|
Time
| 5
|
|
|
Hotkey: W
| Effects: Barbed Wire fences stop Enemy Troops from entering your Territory. — See Structure:Barbed Wire for details.
|
| [Expand][Hide]
|
| Health
| 220
| Target Type
| defenses
|
Cost
|
| Critical Type
| defenses
|
Time
| 12
|
|
|
Hotkey: S
| Effects: Sand bags provide Troops with cover. — See Structure:Sand Bags for details.
|
| [Expand][Hide]
|
| Health
| 750
| Target Type
| defenses
|
Cost
|
| Critical Type
| defenses
|
Time
| 30
|
|
|
Hotkey: T
| Effects: Tank Traps are used to stop Enemy armor from penetrating friendly Territory. — See Structure:Tank Traps for details.
|
| [Expand][Hide]
|
| Health
| 500
| Target Type
| building_checkpoint
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Cost
| 24010
| Critical Type
| light_building
|
Time
| 90
|
|
|
Hotkey: E
| Effects: Machine Gun Emplacements are excellent at suppressing Enemy Troops. — See Structure:Machine Gun Emplacement for details.
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| [Expand][Hide]
|
| Health
| 420
| Target Type
| building
|
Cost
| 200
| Critical Type
| light_building
|
Time
| 50
|
|
|
Hotkey: P
| Effects: Secure Sectors, which increases Resource production of that Sector and prevents enemy units from capturing that Sector. — See Structure:American Observation Post for details.
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| [Expand][Hide]
|
| Health
| 420
| Target Type
| building_checkpoint
|
Cost
| 150
| Critical Type
| light_building
|
Time
| 50
|
|
|
Hotkey: N
| Effects: Houses Medics whose sole purpose is to return Casualties back to the Station. — See Structure:Medic Station for details.
|
| [Expand][Hide]
|
| Health
| 420
| Target Type
| building
|
Cost
| 20020
| Critical Type
| building
|
Time
| 55
|
|
|
Hotkey: C
| Effects: Triage Centers heals any nearby Soldiers. — See Structure:Triage Center for details.
|
| [Expand][Hide]
|
| Health
| 250
| Population
| 11
|
Cost
| 45075
| Target Type
| 105mm_howitzer
|
Time
| 60
|
|
|
Hotkey: H
| Effects: The M2 105mm Howitzer provides long range indirect fire support — See Vehicle:M2 105mm Howitzer for details.
|
Squad Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| targeted
|
Duration
| 0
| Target
| tp_entity_and_squad_entity
|
Recharge
| 0
|
|
|
Hotkey: E
| Effects: Repair a Structure or Vehicle for a nominal Resource cost. — See Ability:Repair for details.
|
| [Expand][Hide]
|
| Cost
|
| Activation
| targeted
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey: C
| Effects: Wire Cutters are used to cut through Barbed Wire fences. — See Ability:Barbed Wire Cutters for details.
|
Squad Upgrades
| [Expand][Hide]
|
| Cost
| 35
| Time
| 20
|
Hotkey: M
| Effects: Equip Engineers with the SCR-625 Mine detector to clear mines. — See Upgrade:Minesweeper for details.
|
| [Expand][Hide]
|
| Cost
| 50
| Time
| 20
|
Hotkey: F
| Effects: Equip Engineers with the M2 Flamethrower. — See Upgrade:M2 Flamethrower for details.
|
Squad Weapons