From CoH-Stats
M4 'Crocodile' Sherman
|
| Health
| 636
| Max Speed
| 5.2
| Sight
| 35
|
Cost
| 320110
| Acceleration
| 1.6
| Detection
| 0/0
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Time
| 55
| Deceleration
| 4
|
|
|
Hotkey: C
| Population
| 8
| Rotation
| 40
| Target Type
| armour_sherman
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| Upkeep
| 13.824
| Crush Human
| true
| Critical Type
| armour
|
|
|
| Crush Mode
| crush_medium
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
| Maximum Speed
| 1.25
| 8 Vet-Exp
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| Penetration
| 1.5
| 16 Vet-Exp
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| Damage
| 1.25
| 32 Vet-Exp
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Tactics
- The flame thrower mounted on the Crocodile is useful against enemy in buildings, and it has armor. Making it a perfect tank to clear enemies out in buildings or just enemy buildings.
- Can support your assault by suppressing enemy infantry.
- Note: This tank does not have the firepower to even give 1 point of damage to any enemy tank. So make sure the Crocodile is protected by anti tank weaponry.
- If your playing a map like, McGechan's war you can use the bulldozer upgrade to just plow through the hedgerows. It is useful for making a quick route to the enemy base or to a point being captured by infantry, be careful though, because once the hedgerows are gone they ain't coming back.
History
The US Army did not put much stock into flamethrower tanks, and so very few examples were ever made. The few that existed were field conversions of existing M4 Sherman tanks, one of which was the Crocodile, so named for the fuel trailer that it towed. The co-axial machine-gun was replaced with a flamethrower, though the operation of the main gun was not affected. Other versions replaced the hull-mounted machine-gun with a flamethrower instead, but these lacked a fuel trailer. Aside from being able to carry more fuel, the fuel trailer also meant that the tank wasn't internally carrying volatile containers of gasoline vapor, so survivability was much higher. Despite the fuel trailer, the flamethrower could only be used for less than 10 seconds before it was emptied. Only 4 Sherman Crocodiles were ever made, and most of them served in the Pacific.
The Sherman Crocodile in Company of Heroes is historically inaccurate in that it lacks the fuel trailer needed to be a "crocodile". Also the main gun does not function, which wasn't a problem for the real model.
Built From
| [Expand][Hide]
|
| Health
| 775
| Target Type
| building
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Cost
| 35090
| Critical Type
| building
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Time
| 165
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Hotkey: T
| Effects: Primary Tank Production Structure. Deploys M10's, M4 Shermans as well as Sherman Crocodiles. Also contains upgrades for the M4 Sherman. — See Structure:Tank Depot for details.
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Company Abilities
| [Expand][Hide]
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| Cost
| 150
| Activation
| timed
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Duration
| 20
| Target
| tp_any
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Recharge
| 45
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|
Hotkey:
| Effects: Crews will Repair their own Vehicles automatically. — See Ability:Field Repairs for details.
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| [Expand][Hide]
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| Cost
| 200
| Activation
| timed
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Duration
| 30
| Target
| tp_any
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Recharge
| 90
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|
|
Hotkey:
| Effects: Replaces up to 2 destroyed Allied tanks with a new Tank for a period of time. — See Ability:Allied War Machine for details.
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Vehicle Abilities
| [Expand][Hide]
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| Cost
|
| Activation
| toggle
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Duration
| 3
| Target
| tp_any
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Recharge
| 0
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Hotkey: B
| Effects: Lowers the Bulldozer attachment. When engaged the Tank can clear hedgerows, Tank Traps, and other heavy obstacles. — See Ability:Lower the Bulldozer for details.
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Vehicle Upgrades
| [Expand][Hide]
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| Cost
| 75
| Time
| 30
|
Hotkey: B
| Effects: Equip your M4 'Crocodile' Sherman with the Bulldozer. — See Upgrade:Bulldozer for details.
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Vehicle Weapons