From CoH-Stats
Cromwell
|
| Health
| 636
| Max Speed
| 5
| Sight
| 35
|
Cost
| 400 70
| Acceleration
| 2.2
| Detection
| 0/0
|
Time
| 45
| Deceleration
| 4.4
|
|
|
Hotkey: C
| Population
| 8
| Rotation
| 35
| Target Type
| armour_cromwell
|
| Upkeep
| 6.9984
| Crush Human
| true
| Critical Type
| armour
|
|
|
| Crush Mode
| crush_medium
| Rear Damage Enabled
| true
|
| [Expand][Hide]
|
| Sight Radius
| Vehicles
| Stackable
| +5
| 0 Vet-Exp
|
| Weapon Reload
| Vehicles
| Stackable
| x0.75
| 0 Vet-Exp
|
| Weapon Range
| Vehicles
| Stackable
| +2.5
| 0 Vet-Exp
|
| Weapon Reload
| Sherman Firefly
| Stackable
| x0.8
| 0 Vet-Exp
|
| Sight Radius
| Vehicles
| Stackable
| +5
| 48 Vet-Exp
|
| Weapon Reload
| Vehicles
| Stackable
| x0.9
| 48 Vet-Exp
|
| Weapon Range
| Vehicles
| Stackable
| +2.5
| 48 Vet-Exp
|
| Weapon Reload
| Sherman Firefly
| Stackable
| x0.8
| 48 Vet-Exp
|
| Veterancy Level 1
| N/A
| N/A
| Nothing
| 24 Vet-Exp
|
| Veterancy Level 2
| N/A
| N/A
| Nothing
| 48 Vet-Exp
|
| Veterancy Level 3
| N/A
| N/A
| Nothing
| 72 Vet-Exp
|
Tactics
- The Cromwell has a dramatically reduced accuracy while on the move in comparison to most other vehicles. While many other vehicles offer a 75% accuracy while on the move, the Cromwell sports a dashing 50% accuracy. This dramatic reduction leads to the need for specific tactics for the Cromwell. Instead of constantly kiting which is the general consensus when using vehicles, make the Cromwell drive in controlled bursts. Move quickly - using Flank Speed for instance - then stop just before the shot goes off to ensure a better accuracy.
- Cromwell's gun does massive damage to infantry when shooting from a standing position and backed up by a command tank, sometimes killing two with one shot.
- The Cromwell has pretty poor penetration vs other tanks, so always to flank enemy tanks whenever possible. However, it does fire faster than an average tank, especially when the Cromwell Command Tank is nearby. However, it is risky to try and flank enemy tanks with the Cromwell Command Tank attached, as it may cause a traffic jam.
- Cromwell are also harder to hit than an average main battle tank due to a 0.8 Accuracy Modifier.
- If using Royal Engineers, always drive into the fight with a Churchill first to draw fire and then block the retreating enemy tanks with a Cromwell with flank speed and shoot at them from behind.
- Use flanking speeds to get around tougher targets, like for example Jagdpanthers or Tigers. Make sure that you have more than 1 Cromwell to execute this tactic.
History
British Cruiser Tanks were the most successful range of British Tanks during WWII. Other than the heavier Infantry support Tanks which were large, slow and heavy but lacking Firepower (like the Churchill), it was fast and had good armour Penetration. Earlier Cruiser tanks featured much less armour and sometimes different suspension and the lighter 2pounder AT gun. The Tank, Cruiser, Mk VIII, Cromwell (A27M) was more heavily armored compared to earlier cruisers so that it fitted as a medium Tank.
It is named after the English Civil War leader and Politician Oliver Cromwell. It was the first tank in the British arsenal to combine a dual-purpose gun, high speed, and reasonable armour.
Its 75mm gun which was an improvised solution for firing American 75mm Ammo had worse armour penetration than the 57mm 6-Pounder AT but was still better than the shorter 75mm Gun in the Sherman and did not match the German 75mm L48 from the later Panzer IV.
The Rollce-Royce Meteor Motor gave it very good agility and top speed, which was only limited by the light Christie-suspension. But in special Cases on the Battlefield, it had the ability to use its very good Power to weight ratio to flank enemy tanks. This has been implemented in the game with the Flank Speed button.
Late in the war it was the most common British design in use, going alongside with the leased American Sherman tanks for some units. Its design was further enhanced in the Comet tank, the last of the Cruiser series.
Built From
| [Expand][Hide]
|
| Health
| 750
| Population
| 0
|
Cost
| 205 65
| Max Speed
| 3
|
Time
| 70
| Target Type
| hqs_mobile
|
Hotkey: A
| Effects: The Armor Command Truck coordinates and deploys Heavy Armor on the battlefield. — See Vehicle:Armor Command Truck for details.
|
Support Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| toggle
|
Duration
| _
| Target
| tp_any
|
Recharge
| 0
|
|
|
Hotkey: D
| Effects: Tank can be toggled into and out of a Hull Down Position, which offers more protection to the vehicle. — See Ability:Hull Down Position for details.
|
Vehicle Abilities
| [Expand][Hide]
|
| Cost
| 35
| Activation
| timed
|
Duration
| 30
| Target
| tp_any
|
Recharge
| 60
|
|
|
Hotkey: F
| Effects: The tank will push acceleration and top speed to the limit. — See Ability:Flank Speed for details.
|
Vehicle Upgrades
| [Expand][Hide]
|
| Cost
| 10
| Time
| 10
|
Hotkey: T
| Effects: The tank crew commander will emerge to survey the battlefield, improving sight range. — See Upgrade:Tank Crew Commander for details.
|
Vehicle Weapons