Thursday - February 11, 2010

Template:Weapon Basic

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Weapon Basic
Damage _—_ Fire Aim Time _—_
Range
Max:_
Min:_
L _ Aim Multiplier L _ AOE Distance L _
M _ M _ M _
S _ S _ S _
Accuracy L _ Ready Aim Time _—_ AOE Accuracy L _
M _ Post Firing Aim Time _ M _
S _ Post Firing Cooldown _ S _
Reload _—_ AOE Damage L _ _
Reload Multiplier L _ Penetration L _ M _ _
M _ M _ S _ _
S _ S _ AOE penetration L _
Cooldown _—_ Deflection Multiplier _ M _
Cooldown Multiplier L _ Suppression L _ S _
M _ M _ AOE Suppression L _ _
S _ S _ M _ _
Wind Up _ Nearby Supp. Multiplier _ S _ _
Wind Down _ Nearby Supp. Radius _
Setup Time _ Vs. Supp. Targets A _ Fire Cone Angle _
Burst Duration _—_ P _ Tracking Vertical _—_
Rate of Fire _—_ D _ Tracking Horizontal _—_
Reload Frequency _—_ S _ Speed Vertical _
Moving Accuracy _ Speed Horizontal _
Moving Burst _ Scatter Angle _
Moving Cooldown _ Scatter Max _ AA Weapon _
Acc. Incremental _ Scatter Offset _ Attack Ground _
Search Radius L _ Scatter Ratio _ Projectile _
M _ FoW Angle Mult. _
S _ FoW Distance Mult. _


Usage


Example