From CoH-Stats
PIAT Commandos
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| Squad Size
| 6
| Capture Rate
| 1
| Sup Threshold
| 0.35
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Health
| 390
| Sight
| 35
| Pin Threshold
| 0.8
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Cost
| 510
| Detection
| 7/0
| Recovery Rate
| 0.012
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Hotkey: P
| Population
| 6
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| Time
| 36
| Retreat Modifier
| 0.5
| Target Type
| infantry_soldier
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| Upkeep
| 9.0144
| Reinforce Cost
| 0.4119
| Critical Type
| infantry
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| Squad Slots
| 4
| Reinforce Time
| 1.5
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Tactics
- PIAT Commandos can only be created in a glider HQ.
- Unlike the Panzerschreck, the Recoilless Rifle, or the Bazooka, the PIAT fires upward and ontop of the target. This means that the target must be stationary to be hit.
- PIATs seem to perform better in buildings, when they are firing downwards.
- When taking on heavy armor, when engaging it drop smoke and run to the rear of the tank. This way the you can inflict maximum damage without taking any damage.
- PIATs are able to be fired over hedges or buildings so it is possible to fire on armour and not get fired back upon, and as the enemy will not expect to he hit first you should be able to get 1 or 2 shots off before he notices.
History
The Airlanding troops of the British Airborne were tasked with assaulting German positions prior to the D-Day landings. They landed their gliders in Coup de Main assaults on enemy positions, surprising the German defenders in risky attacks. They were all volunteers, and well-trained for their dangerous job, and continued to act as elite ground infantry once the airborne operations were over.
The Projector, Infantry, Anti Tank (PIAT), was one of the earlier anti-tank weapons using a high explosive anti-tank projectile. It was developed by the British starting in 1941, reaching the field in time for the invasion of Sicily in 1943.
The PIAT was an unusual infantry anti-tank weapon. It was comparatively quiet and smokeless, with no backblast. This meant that, unlike the American Bazooka or German Panzerfaust and Panzerschreck, it could be fired from an enclosed space, and would not give away its position as soon as the weapon was fired. However, it was more cumbersome than its counterparts, and in many circumstances it could be difficult to reload.
The Commandos in Company of Heroes are actually Airlanding troops from an Airborne Division, or SAS (Special Air Service) Commandos. Their distinctive red berets indicate they're airborne troops, or SAS troops, as Commandos wore green berets. Commandos came from several branches (Royal Army Commandos, Royal Marine Commandos, and Royal Navy Commandos) and none were involved in glider operations.
Built From
| [Expand][Hide]
|
| Cost
| 100
| Activation
| targeted
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Duration
| _
| Target
| tp_position
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Recharge
| 75
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Hotkey:
| Effects: Request a Glider Headquarters capable of producing Mortar Commandos, PIAT Commandos, and Heavy Machine Gun Commmandos. — See Ability:Glider HQ for details.
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Squad Abilities
| [Expand][Hide]
|
| Cost
| 25
| Activation
| targeted
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Duration
| _
| Target
| tp_any
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Recharge
| 30
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Hotkey: N
| Effects: The Squad will throw a Mk2 'Pineapple' Grenade. — See Ability:Commando Throw Grenade for details.
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| [Expand][Hide]
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| Cost
|
| Activation
| timed
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Duration
| 14
| Target
| tp_any
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Recharge
| 30
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Hotkey: S
| Effects: Break any suppression or pinning effects on the squad and envelope the Commandos in concealing smoke. — See Ability:Concealing Smoke for details.
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Squad Weapons