From CoH-Stats
Mortar Team
|
| Squad Size
| 3
| Capture Rate
| 1
| Sup Threshold
| 0.2
|
Health
| 165
| Sight
| 35
| Pin Threshold
| 0.6
|
Cost
| 279.99
| Detection
| 7/0
| Recovery Rate
| 0.008
|
Hotkey: M
| Population
| 3
|
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|
|
|
| Time
| 36
| Retreat Modifier
| 0.5
| Target Type
| infantry
|
| Upkeep
| 7.2
| Reinforce Cost
| 0.5
| Critical Type
| infantry
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| Squad Slots
|
| Reinforce Time
| 1
|
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|
| [Expand][Hide]
|
| Accuracy Rec. Accuracy
| 1.15 0.8
| 8 Vet-Exp
|
| Cooldown Received Suppression Received Damage
| 0.75 0.75 0.85
| 16 Vet-Exp
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| Accuracy Damage
| 1.2 1.5
| 32 Vet-Exp
|
Tactics
- Mortars are primary used to deal with entrenched enemy positions, such as units in cover, buildings.
- The mortar team can use smoke barrage to protect advancing infantry units and reduce the effectiveness most enemy weapons.
- If two members of the team are killed, the third member will die as well.
- Mortars can be recaptured if the crew is killed.
- If you are setting up/packing up the mortar, or are moving with it when the crew dies, the mortar will not be dropped.
- If your Mortar team is being sniped. Do not displace it as the 2nd shot will kill the crew and the Mortar is lost forever. You can simply leave it there and once the crew it killed you can simply re manned it. It will be a lot cheaper compare replacing a whole new mortar.
- When trying to Mortar a house or a specific spot. Do not use attack ground as it will take forever to hit. Instead use Mortar Bombardment which will concentrated all round into 1 specific area.
History
For mobile platoon and company level action, an easily portable weapon for use between the effective ranges of hand grenades and the 81mm mortar was needed. Hence, the 60mm M2. The bi-pod was often left attached to the tube for speed in bringing the mortar into action, and the combination was readily carried by two men, with ammunition in complete rounds being carried by supporting troops.
Built From
| [Expand][Hide]
|
| Health
| 500
| Target Type
| building
|
Cost
| 18015
| Critical Type
| building
|
Time
| 70
|
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|
Hotkey: W
| Effects: Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers. — See Structure:Weapons Support Center for details.
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Squad Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| targeted
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Duration
| _
| Target
| tp_entity_and_position
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Recharge
| 30
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|
Hotkey: B
| Effects: Saturate area with 60mm Mortar rounds. — See Ability:60mm Mortar Bombardment for details.
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| [Expand][Hide]
|
| Cost
|
| Activation
| targeted
|
Duration
| _
| Target
| tp_position
|
Recharge
| 30
|
|
|
Hotkey: S
| Effects: Smoke Shells will be fired into the area ordered to provide cover for nearby Soldiers or Vehicles. — See Ability:American Smoke Barrage for details.
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| [Expand][Hide]
|
| Cost
|
| Activation
| toggle
|
Duration
| 3
| Target
| tp_any
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Recharge
| 10
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|
Hotkey: F
| Effects: Mortars will be ordered not to Free-Fire, instead only engaging enemy targets when ordered via a barrage. — See Ability:Disable Free-Fire for details.
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Squad Weapons