From CoH-Stats
Lieutenant
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| Squad Size
| 1
| Capture Rate
| 1
| Sup Threshold
| 0.45
|
Health
| 65
| Sight
| 35
| Pin Threshold
| 0.8
|
Cost
| 250
| Detection
| 10/0
| Recovery Rate
| 0.012
|
Hotkey: L
| Population
| 1
|
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|
|
| Time
| 40
| Retreat Modifier
| 0.25
| Target Type
| infantry_heroic
|
| Upkeep
| 1.5024
| Reinforce Cost
| 0.5
| Critical Type
| infantry_heroic
|
| Squad Slots
| 2
| Reinforce Time
| 2
|
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|
| [Expand][Hide]
|
| Movement Speed
| Infantry
| Non-stackable
| +1
| 0 Vet-Exp
|
| Weapon Accuracy
| Infantry
| Non-stackable
| x1.15
| 0 Vet-Exp
|
| Weapon Damage
| Infantry
| Non-stackable
| x1.025
| 0 Vet-Exp
|
| Weapon Damage
| Infantry
| Stackable
| x1.125
| 0 Vet-Exp
|
| Weapon Accuracy
| Infantry
| Non-stackable
| X1.15
| 30 Vet-Exp
|
| Weapon Cooldown
| Infantry
| Non-stackable
| x0.75
| 30 Vet-Exp
|
| Weapon Reload
| Infantry
| Non-stackable
| x0.9
| 30 Vet-Exp
|
| Weapon damage
| Infantry
| Non-stackable
| X1.025
| 30 Vet-Exp
|
| Weapon Cooldown
| Infantry
| Stackable
| x0.9
| 30 Vet-Exp
|
| Maximum Health
| Self
| N/A
| +15
| 12 Vet-Exp
|
| unlock "Heroic Charge"
| Self
| N/A
|
| 12 Vet-Exp
|
| Received Accuracy
| Self
| N/A
| x0.9
| 30 Vet-Exp
|
| Command Point
| Player
| N/A
| +80 Command Exp (Equivalent to 1 Command Point)
| 54 Vet-Exp
|
| Population Cap
| Player
| N/A
| +4 Population Cap
| 54 Vet-Exp
|
Tactics
- The Lieutenant provide a passive combat and movement bonus to infantry in a 30 units radius around him. British infantry themselves do not gain veterancy.
- Lieutenants is the only way that British infantry can gain veterancy. They either earn experience by killing units or through transfered experience from friendly unit
- A Lieutenant that attains vet 3 gives 80 exp points equaling 1 free CP.
- A Lieutenant boosts the abilities of the squad its attached to. The most obvious boost is to speed, making the infantry able to move at full speed in enemy or neutral territory.
- Your Lieutenant can pick up any dropped weapon (besides crew weapons such as an HMG or mortar) to replace his SMG. This is advisable, especially if you can pick up a Bren LMG, LMG42, BAR or even AT weapons such as panzershreks or bazookas should your opponent be vehicle heavy.
History
The Lieutenant was once the second officer in an infantry company or cavalry troop. The Captain was the company or troop commander and the third officer had a variety of titles, hence the difference in modern day rank titles. Some countries used First Lieutenant and Second Lieutenant for the two junior officers; some used Lieutenant and Senior Lieutenant; some used Lieutenant and Sub-Lieutenant; some (such as Britain) used Lieutenant and Ensign (infantry) or Cornet (cavalry). When the latter ranks were changed to Second Lieutenant, the senior rank remained as Lieutenant.Some parts of the British Army, including the Royal Artillery, Royal Engineers, and fusilier regiments, used First Lieutenant as well as Second Lieutenant until the end of the 19th century. A Lieutenant usually commands a platoon or similar unit.
Built From
| [Expand][Hide]
|
| Health
| 1000
| Population
| 0
|
Cost
| 50050
| Max Speed
| 3
|
Time
| 90
| Target Type
| hqs_mobile
|
Hotkey:
| Effects: The Headquarters Command Truck constructs basic units and creates supplied territory when it is set up. — See Vehicle:Headquarters Command Truck for details.
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SupportAbilities
| [Expand][Hide]
|
| Cost
| 150
| Activation
| targeted
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Duration
| _
| Target
| tp_position
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Recharge
| 30
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|
Hotkey: B
| Effects: Lieutenants and Captains can call in an artillery barrage. — See Ability:Forward Observation Officer Barrage for details.
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Squad Abilities
| [Expand][Hide]
|
| Cost
|
| Activation
| timed
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Duration
| 15
| Target
| tp_any
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Recharge
| 90
|
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Hotkey: C
| Effects: The Lieutenant initiates a charge making all nearby squads immune to suppression, and increasing their offensive and defensive attributes. — See Ability:Heroic Charge for details.
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Squad Weapons