From CoH-Stats
Heavy Machine Gun Team
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| Squad Size
| 3
| Capture Rate
| 1
| Sup Threshold
| 0.2
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Health
| 165
| Sight
| 35
| Pin Threshold
| 0.6
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Cost
| 240
| Detection
| 7/0
| Recovery Rate
| 0.008
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Hotkey: H
| Population
| 3
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| Time
| 36
| Retreat Modifier
| 0.5
| Target Type
| infantry
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| Upkeep
| 7.2
| Reinforce Cost
| 0.5
| Critical Type
| infantry
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| Squad Slots
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| Reinforce Time
| 1
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| [Expand][Hide]
|
| Accuracy Rec. Accuracy
| 1.15 0.8
| 8 Vet-Exp
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| Cooldown Received Suppression Received Damage
| 0.75 0.75 0.85
| 14 Vet-Exp
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| Accuracy Damage
| 1.2 1.5
| 26 Vet-Exp
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Tactics
- The armor piercing burst ability will allow the HMG to deal a lot of damage to enemy light vehicles.
- Better penetration when compared to the MG42, so a .30 Cal HMG team in a building will usually fare bettter against an MG 42 team in a building.
History
The Browning Model 1917 Machine Gun is a heavy machine gun used by the United States armed forces in World War I, World War II, Korea, and to a limited amount in Vietnam and by other nations. It was a belt-fed water-cooled machine gun that served alongside the much lighter air-cooled Browning M1919. It was used at the battalion level, and often mounted on vehicles (such as a jeep). There were two main iterations of it; the M1917, which was used in WWI, and the M1917A1 which was used after. The M1917 was used on the ground and some aircraft, and had firing rate of 450 round/min; the M1917A1 had a firing rate of 450 to 600 round/min. A simplified, air cooled version of the weapon, the Model 1919 was adopted after World War I and saw action in World War II, the Korean War, and the Vietnam conflict
Built From
| [Expand][Hide]
|
| Health
| 500
| Target Type
| building
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Cost
| 18015
| Critical Type
| building
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Time
| 70
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Hotkey: W
| Effects: Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers. — See Structure:Weapons Support Center for details.
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Squad Abilities
| [Expand][Hide]
|
| Cost
| 35
| Activation
| timed
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Duration
| 20
| Target
| tp_any
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Recharge
| 20
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Hotkey: P
| Effects: M2 Armor Piercing (AP) ball ammunition is loaded into the Machine Gun, making it very effective against Light Vehicles. HMG must be set up and able to fire at the target for the rounds to work. — See Ability:Armor Piercing Burst for details.
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Squad Weapons