From CoH-Stats
American Sniper
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| Squad Size
| 1
| Capture Rate
| 1
| Sup Threshold
| 0.2
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Health
| 75
| Sight
| 35
| Pin Threshold
| 0.6
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Cost
| 340
| Detection
| 7/0
| Recovery Rate
| 0.008
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Hotkey: S
| Population
| 4
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| Time
| 50
| Retreat Modifier
| 0.75
| Target Type
| infantry_sniper
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| Upkeep
| 9.6
| Reinforce Cost
| 0.5
| Critical Type
| infantry
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| Squad Slots
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| Reinforce Time
| 2
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| [Expand][Hide]
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| Sight Radius Maximum Health
| 1.2 1.15
| 8 Vet-Exp
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| Conceal Radius Received Suppression Received Damage
| -1 0.75 0.85
| 16 Vet-Exp
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| Weapon Range Damage Run at normal speed while camouflaged
| 1.15 1.5 N/A
| 32 Vet-Exp
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Tactics
- Never let your sniper work alone! Always use spotters and pick targets off from his maximum range.
- Snipers in cover will regain camouflage faster after each shot than snipers in the open. This can be the difference between a MG getting off a deadly burst on him or not.
- If used for reconnaissances, always activate hold fire to avoid unwanted attention.
- Sniper cannot kill turret gunners, so don't shoot at vehicles.
- Mortars and AT guns can be cleared with just two shots.
- When counter-sniping, use a bait such as engineers or riflemen to get the enemy sniper out of their cloak and quickly target his with your sniper.
- In 2v2 matches with a RCA British Ally, use your sniper to scout the enemy HQs to allow your ally to select the Overwatch ability to the retreat destination of your enemies.
- Placing a sniper in a building is risky, it will quickly become an identifiable target.
- Knights Cross Holders have a modifier that allows them to survive sniper shots. Do not target this kind of infantry unless under extreme need.
History
In the United States armed forces, sniper training was only very elementary and focused on being able to hit targets over long distances. Snipers were required to be able to hit a body over 400 meters, and a head over 200. There was almost no concern with the ability to blend into the environment. Sniper training also varied from place to place, resulting in a wide range of qualities of snipers. The main reason the US did not extend their training beyond long-range shooting was the limited employment of US soldiers until the Normandy Invasion.
Built From
| [Expand][Hide]
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| Health
| 500
| Target Type
| building
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Cost
| 18015
| Critical Type
| building
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Time
| 70
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Hotkey: W
| Effects: Secondary Troop Production Structure. Deploys Heavy Machine Gun teams, Mortar Teams and Snipers. — See Structure:Weapons Support Center for details.
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Unit Abilities
| [Expand][Hide]
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| Cost
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| Activation
| toggle
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Duration
| 3
| Target
| tp_any
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Recharge
| 10
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Hotkey: F
| Effects: Mortars will be ordered not to Free-Fire, instead only engaging enemy targets when ordered via a barrage. — See Ability:Disable Free-Fire for details.
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| [Expand][Hide]
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| Cost
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| Activation
| toggle
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Duration
| 0
| Target
| tp_any
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Recharge
| 10
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Hotkey: C
| Effects: Camouflaged Units can only be detected if they engage in combat or if an Enemy Unit is in close proximity. While Camouflage is active, movement speed is reduced. — See Ability:American Sniper Camouflage for details.
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Unit Weapon