From CoH-Stats
Over Repair
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| Faction
| Over Repair
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Cost
|
|
Duration
| 0
|
Hotkey: E
| Recharge
| 0
|
| Activation
| targeted
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| Target
| tp_entity_and_squad_entity
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Over Repair is an ability that is granted to British Sappers when the upgrade "Expert Engineers" is acquired. It replaces the standard "Repair" ability with the superior "Over Repair" ability.
Modifiers
- Received Damage: x3 (+200%) (Applies to the repairing Sappers)
- Manpower Income: -5.0016/Min
- Repair Rate: +10 HP/sec
- Bonus Health Max:
- +200 for Heavy Targets
- +125 for Medium Vehicles
- +75 for Light Vehicles
- Bonus Decay Rate: -5 for heavy, -1.66667 for medium,, and -1.11111 for light targets (HP/sec)
- Bonus Decay Threshold: +100 for heavy, +75 for medium, +50 for light targets. (HP)
Info
- Received Damage: The amount of extra damage the unit receives while repairing. (Sappers)
- Manpower Income: The amount of Manpower income that is reduced from the player's total resource rate while repairing.
- Repair Rate: The rate at which the vehicle is repaired.
- Bonus Health Max: The amount of bonus health the vehicle receives from Over Repair.
- Heavy Targets: All emplacements, Command Trucks, Gliders, heavy/medium tanks (From Cromwells to Pershings), M3 Halftrack, Kangaroo Carrier, Priest, and heavy weapons, such as AT guns (Either Allied or stolen from the Axis).
- Medium Vehicles: M8 Greyhound, T17 Armored Car, Stuart Light Tank, Tetrarch Light Tank, and Staghound Armoured Car.
- Light Vehicles: Bren Carrier and Jeep.
- Bonus Decay Rate: Decay rate means the rate at which the bonus health decreases.
- Bonus Decay Threshold: Threshold means the minimum amount of bonus health required before it starts to decay. For example, a threshold of 100 means only bonus health above 100 will decay - once it reaches 100 or below, it will stop decaying.
Tactics
- Over Repair grants double the repair rate of normal repair abilities, as well as allowing Sappers to "Over Repair" vehicles, including allied vehicles. The increased repair rate also means Sappers can repair faster than any other unit available for U.S/British factions.
- Over Repair your own vehicles or allied vehicles before heading into battle. The health boost can help over repaired vehicles to better survive conflicts, as well as decrease the amount of time spent repairing after battles.
- Note that there are differing amounts of bonus health granted, depending on the vehicle type.
- Bonus health from Over Repair decays over time once the amount of bonus health is above the Decay Threshold - this means that only a very small portion of bonus health is actually permanent. Make sure to make use of maximum bonus health by going into battle as soon as possible after Over Repairing, or else it will decay away.
- Remember: Repair units are much more vulnerable to damage while repairing.
Requires
| [Expand][Hide]
|
| Cost
| 75
| Time
| 25
|
Hotkey: X
| Effects: The Sapper squad specializes in battlefield repair of vehicles and structures. — See Upgrade:Expert Engineers for details.
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Available To
| [Expand][Hide]
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| Squad Size
| 4
| Population
| 4
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Cost
| 320
| Health
| 240
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Time
| 32
| Target Type
| infantry_soldier
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Hotkey: S
| Effects: Sappers are combat engineers capable of specialized upgrades, general combat related tasks, and building heavy defenses. — See Infantry:Sappers for details.
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